CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Camp officers (landless adventurers)

Huntsman

Roads to Power

Huntsman is a camp officer in Crusader Kings III; its aptitude rests on Prowess. At excellent aptitude it gives Archer Damage +50%. Aptitude also comes from Employer has Positions Of Power Perk (Friend) (+5), Lifestyle Hunter (+20 to +40) and Brave (+5). It needs Roads to Power. Patch 1.20.0.3, from game/common/court_positions/types/00_camp_officers.txt.

Quick answers (2)
What makes a good Huntsman in CK3?
Employer has Positions Of Power Perk (Friend) +5, Prowess Skill Prowess × 2 (max 50), Learning Skill Learning × 1.5 (max 50), Lifestyle Hunter +20 to +40, Brave +5, Craven -10 and Beastmaster +10 (the game's aptitude breakdown, patch 1.20.0.3).
What does the Huntsman give?
Terrible: Archer Damage +2%; Poor: Archer Damage +5%; Average: Archer Damage +20%; Good: Archer Damage +30%; Excellent: Archer Damage +50%.

The Huntsman is an acolyte in the ways of the horn, hound, and bow. They are responsible for planning and leading the camp's hunting expeditions.

What it gives you, by aptitude

The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.

  1. Terriblebelow 20

  2. Poor20+

  3. Average40+

  4. Good60+

  5. Excellent80+

• Activity Hunt Success Chance increases with Aptitude • Improves Martial Education outcomes for all Children in your Camp • May aid in Gather Provisions Decisions

What makes a good Huntsman

The game's own aptitude breakdown for this position — every part it adds up:

PartAptitude
Employer has Positions Of Power Perk (Friend)+5
Prowess SkillProwess × 2 (max 50)
Learning SkillLearning × 1.5 (max 50)
Lifestyle Hunter+20 to +40
Brave+5
Craven-10
Beastmaster+10

The holder gets

  • Prestige+0.1/month
  • Hills Provisions Use-15%
  • Mountains Provisions Use-15%
  • Jungle Provisions Use-15%
  • Forest Provisions Use-15%
  • Taiga Provisions Use-15%
  • Wetlands Provisions Use-15%
  • Floodplains Provisions Use-15%
  • Drylands Provisions Use-15%
Who may hire it (valid_position) (10 lines of game script)
custom_tooltip = {
	text = landless_government_tt
	government_has_flag = government_is_landless_adventurer
}
custom_tooltip = {
	text = huntperson_camp_officer_parameter_tt
	domicile ?= {
		has_domicile_parameter = camp_unlocks_huntperson_officer
	}
}

As written in game/common/court_positions/types/00_camp_officers.txt.

Who may hold it (valid_character) (3 lines of game script)
valid_camp_officer_trigger = {
	OFFICER = huntperson
}

As written in game/common/court_positions/types/00_camp_officers.txt.

Shown when (is_shown) (5 lines of game script)
has_ep3_dlc_trigger = yes
custom_tooltip = {
	text = landless_government_tt
	government_has_flag = government_is_landless_adventurer
}

As written in game/common/court_positions/types/00_camp_officers.txt.

Source: game/common/court_positions/types/00_camp_officers.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.