
Camp officers (landless adventurers)
Second
Second is a camp officer in Crusader Kings III; its aptitude rests on Diplomacy. At excellent aptitude it gives Diplomacy +5, Martial +5, Stewardship +5, Intrigue +5, Learning +5 and 1 more. Aptitude also comes from Employer has Local Arbitration Perk (+15), Employer has Positions Of Power Perk (Friend) (+5) and Sadistic (+10). It needs Roads to Power. Patch 1.20.0.3, from game/common/court_positions/types/00_camp_officers.txt.
Quick answers (2)
- What makes a good Second in CK3?
- Employer has Local Arbitration Perk +15, Employer has Positions Of Power Perk (Friend) +5, Diplomacy Skill Diplomacy × 1.5 (max 60), Martial Skill Martial × 0.75 (max 60), Stewardship Skill Stewardship × 0.75 (max 60), Intrigue Skill Intrigue × 0.75 (max 60), Learning Skill Learning × 0.75 (max 60), Prowess Skill Prowess × 0.75 (max 60), Sadistic +10, Callous +10, Overseer +20, Loyal +15, Craven -20 and Fickle -20 (the game's aptitude breakdown, patch 1.20.0.3).
- What does the Second give?
- Terrible: Diplomacy +1, Martial +1, Stewardship +1 and 3 more; Poor: Diplomacy +1, Martial +1, Stewardship +1 and 3 more; Average: Diplomacy +2, Martial +2, Stewardship +2 and 3 more; Good: Diplomacy +3, Martial +3, Stewardship +3 and 3 more; Excellent: Diplomacy +5, Martial +5, Stewardship +5 and 3 more.
A Second is the most trusted officer at camp, aiding the leader as next-in-command. They are responsible for orders and organization in the leader's absence.
What it gives you, by aptitude
The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.
Terriblebelow 20
Poor20+
Average40+
Good60+
Excellent80+
What makes a good Second
The game's own aptitude breakdown for this position — every part it adds up:
| Part | Aptitude |
|---|---|
| Employer has Local Arbitration Perk | +15 |
| Employer has Positions Of Power Perk (Friend) | +5 |
| Diplomacy Skill | Diplomacy × 1.5 (max 60) |
| Martial Skill | Martial × 0.75 (max 60) |
| Stewardship Skill | Stewardship × 0.75 (max 60) |
| Intrigue Skill | Intrigue × 0.75 (max 60) |
| Learning Skill | Learning × 0.75 (max 60) |
| Prowess Skill | Prowess × 0.75 (max 60) |
| Sadistic | +10 |
| Callous | +10 |
| Overseer | +20 |
| Loyal | +15 |
| Craven | -20 |
| Fickle | -20 |
The holder gets
- Prestige+0.1/month
Who may hire it (valid_position) (10 lines of game script)
custom_tooltip = {
text = landless_government_tt
government_has_flag = government_is_landless_adventurer
}
custom_tooltip = {
text = second_camp_officer_parameter_tt
domicile ?= {
has_domicile_parameter = camp_unlocks_second_officer
}
}As written in game/common/court_positions/types/00_camp_officers.txt.
Who may hold it (valid_character) (3 lines of game script)
valid_camp_officer_trigger = {
OFFICER = second
}As written in game/common/court_positions/types/00_camp_officers.txt.
Shown when (is_shown) (5 lines of game script)
has_ep3_dlc_trigger = yes
custom_tooltip = {
text = landless_government_tt
government_has_flag = government_is_landless_adventurer
}As written in game/common/court_positions/types/00_camp_officers.txt.
Source: game/common/court_positions/types/00_camp_officers.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.