CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Camp officers (landless adventurers)

Second

Roads to Power

Second is a camp officer in Crusader Kings III; its aptitude rests on Diplomacy. At excellent aptitude it gives Diplomacy +5, Martial +5, Stewardship +5, Intrigue +5, Learning +5 and 1 more. Aptitude also comes from Employer has Local Arbitration Perk (+15), Employer has Positions Of Power Perk (Friend) (+5) and Sadistic (+10). It needs Roads to Power. Patch 1.20.0.3, from game/common/court_positions/types/00_camp_officers.txt.

Quick answers (2)
What makes a good Second in CK3?
Employer has Local Arbitration Perk +15, Employer has Positions Of Power Perk (Friend) +5, Diplomacy Skill Diplomacy × 1.5 (max 60), Martial Skill Martial × 0.75 (max 60), Stewardship Skill Stewardship × 0.75 (max 60), Intrigue Skill Intrigue × 0.75 (max 60), Learning Skill Learning × 0.75 (max 60), Prowess Skill Prowess × 0.75 (max 60), Sadistic +10, Callous +10, Overseer +20, Loyal +15, Craven -20 and Fickle -20 (the game's aptitude breakdown, patch 1.20.0.3).
What does the Second give?
Terrible: Diplomacy +1, Martial +1, Stewardship +1 and 3 more; Poor: Diplomacy +1, Martial +1, Stewardship +1 and 3 more; Average: Diplomacy +2, Martial +2, Stewardship +2 and 3 more; Good: Diplomacy +3, Martial +3, Stewardship +3 and 3 more; Excellent: Diplomacy +5, Martial +5, Stewardship +5 and 3 more.

A Second is the most trusted officer at camp, aiding the leader as next-in-command. They are responsible for orders and organization in the leader's absence.

What it gives you, by aptitude

The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.

  1. Terriblebelow 20

  2. Poor20+

  3. Average40+

  4. Good60+

  5. Excellent80+

What makes a good Second

The game's own aptitude breakdown for this position — every part it adds up:

PartAptitude
Employer has Local Arbitration Perk+15
Employer has Positions Of Power Perk (Friend)+5
Diplomacy SkillDiplomacy × 1.5 (max 60)
Martial SkillMartial × 0.75 (max 60)
Stewardship SkillStewardship × 0.75 (max 60)
Intrigue SkillIntrigue × 0.75 (max 60)
Learning SkillLearning × 0.75 (max 60)
Prowess SkillProwess × 0.75 (max 60)
Sadistic+10
Callous+10
Overseer+20
Loyal+15
Craven-20
Fickle-20

The holder gets

Who may hire it (valid_position) (10 lines of game script)
custom_tooltip = {
	text = landless_government_tt
	government_has_flag = government_is_landless_adventurer
}
custom_tooltip = {
	text = second_camp_officer_parameter_tt
	domicile ?= {
		has_domicile_parameter = camp_unlocks_second_officer
	}
}

As written in game/common/court_positions/types/00_camp_officers.txt.

Who may hold it (valid_character) (3 lines of game script)
valid_camp_officer_trigger = {
	OFFICER = second
}

As written in game/common/court_positions/types/00_camp_officers.txt.

Shown when (is_shown) (5 lines of game script)
has_ep3_dlc_trigger = yes
custom_tooltip = {
	text = landless_government_tt
	government_has_flag = government_is_landless_adventurer
}

As written in game/common/court_positions/types/00_camp_officers.txt.

Source: game/common/court_positions/types/00_camp_officers.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.