
Camp officers (landless adventurers)
Master of Arms
Master of Arms is a camp officer in Crusader Kings III; its aptitude rests on Martial. At excellent aptitude it gives Men-at-Arms Toughness +20%, Men-at-Arms Damage +40%. Aptitude also comes from Employer has Positions Of Power Perk (Friend) (+5), Overseer (+20) and Has any Commander Trait (+10). It needs Roads to Power. Patch 1.20.0.3, from game/common/court_positions/types/00_camp_officers.txt.
Quick answers (2)
- What makes a good Master of Arms in CK3?
- Employer has Positions Of Power Perk (Friend) +5, Martial Skill Martial × 2.5 (max 60), Prowess Skill Prowess (max 60), Overseer +20 and Has any Commander Trait +10 (the game's aptitude breakdown, patch 1.20.0.3).
- What does the Master of Arms give?
- Terrible: Men-at-Arms Toughness +1%, Men-at-Arms Damage +2%; Poor: Men-at-Arms Toughness +3%, Men-at-Arms Damage +5%; Average: Men-at-Arms Toughness +10%, Men-at-Arms Damage +20%; Good: Men-at-Arms Toughness +15%, Men-at-Arms Damage +30%; Excellent: Men-at-Arms Toughness +20%, Men-at-Arms Damage +40%.
The Master of Arms is tasked with keeping the fighting men in line, both at camp and on the battlefield. They are responsible for discipline and training.
What it gives you, by aptitude
The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.
Terriblebelow 20
Poor20+
Average40+
Good60+
Excellent80+
• Unlocks Train for a Tournament Decision
What makes a good Master of Arms
The game's own aptitude breakdown for this position — every part it adds up:
| Part | Aptitude |
|---|---|
| Employer has Positions Of Power Perk (Friend) | +5 |
| Martial Skill | Martial × 2.5 (max 60) |
| Prowess Skill | Prowess (max 60) |
| Overseer | +20 |
| Has any Commander Trait | +10 |
The holder gets
- Prestige+0.1/month
Who may hire it (valid_position) (10 lines of game script)
custom_tooltip = {
text = landless_government_tt
government_has_flag = government_is_landless_adventurer
}
custom_tooltip = {
text = master_of_arms_camp_officer_parameter_tt
domicile ?= {
has_domicile_parameter = camp_unlocks_master_of_arms_officer
}
}As written in game/common/court_positions/types/00_camp_officers.txt.
Who may hold it (valid_character) (3 lines of game script)
valid_camp_officer_trigger = {
OFFICER = master_of_arms
}As written in game/common/court_positions/types/00_camp_officers.txt.
Shown when (is_shown) (5 lines of game script)
has_ep3_dlc_trigger = yes
custom_tooltip = {
text = landless_government_tt
government_has_flag = government_is_landless_adventurer
}As written in game/common/court_positions/types/00_camp_officers.txt.
Source: game/common/court_positions/types/00_camp_officers.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.