Scripted effect · By God Alone files
remove_puppet_modifiers_effect
remove_puppet_modifiers_effect = yesgame/common/scripted_effects/pam_effects.txt, line 13931 (89 lines). No parameters.
remove_puppet_modifiers_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 13931 of its file. It takes no parameters: remove_puppet_modifiers_effect = yes. The game's script calls it in 6 places, among them Fire Puppet (interaction), five_year_everyone_pulse (on action) and on_death (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
If
One of these
- Has the Modifier: Advised by Political Puppetmaster
or
Has the Modifier: Advised by Strategic Puppetmasteror
Has the Modifier: Advised by Shrewd Puppetmasteror
Has the Modifier: Advised by Cunning Puppetmasteror
Has the Modifier: Advised by Erudite Puppetmasteror
Has the Modifier: Advised by Skillful Puppetmasteror
Has the Modifier: Puppeted Toward Salvationor
Has the Modifier: Enthralled by Wicked Masteror
Has the Modifier: Entrusted to Anotheror
Has the Modifier: Manipulated to Madness
Then
- If has the Modifier: Advised by Political Puppetmaster: Loses “Advised by Political Puppetmaster”
- If has the Modifier: Advised by Strategic Puppetmaster: Loses “Advised by Strategic Puppetmaster”
- If has the Modifier: Advised by Shrewd Puppetmaster: Loses “Advised by Shrewd Puppetmaster”
- If has the Modifier: Advised by Cunning Puppetmaster: Loses “Advised by Cunning Puppetmaster”
- If has the Modifier: Advised by Erudite Puppetmaster: Loses “Advised by Erudite Puppetmaster”
- If has the Modifier: Advised by Skillful Puppetmaster: Loses “Advised by Skillful Puppetmaster”
- If has the Modifier: Puppeted Toward Salvation: Loses “Puppeted Toward Salvation”
- If has the Modifier: Puppeted Toward Salvation: Loses “Puppeted Toward Salvation”
- If has the Modifier: Enthralled by Wicked Master: Loses “Enthralled by Wicked Master”
- If has the Modifier: Entrusted to Another: Loses “Entrusted to Another”
- If has the Modifier: Manipulated to Madness: Loses “Manipulated to Madness”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (89 lines of game script)
remove_puppet_modifiers_effect = {
if = {
limit = {
OR = {
has_character_modifier = skilled_puppeteer_modifier_diplomacy
has_character_modifier = skilled_puppeteer_modifier_martial
has_character_modifier = skilled_puppeteer_modifier_stewardship
has_character_modifier = skilled_puppeteer_modifier_intrigue
has_character_modifier = skilled_puppeteer_modifier_learning
has_character_modifier = skilled_puppeteer_modifier_general
has_character_modifier = spiritual_puppeteer_modifier_cleric
has_character_modifier = spiritual_puppeteer_modifier_secular
has_character_modifier = dreadful_puppeteer_modifier
has_character_modifier = beloved_puppeteer_modifier
has_character_modifier = deranging_puppeteer_modifier
}
}
send_interface_toast = {
type = event_toast_effect_neutral
title = puppet_modifier_removal.t
if = {
limit = {
has_character_modifier = skilled_puppeteer_modifier_diplomacy
}
remove_character_modifier = skilled_puppeteer_modifier_diplomacy
}
if = {
limit = {
has_character_modifier = skilled_puppeteer_modifier_martial
}
remove_character_modifier = skilled_puppeteer_modifier_martial
}
if = {
limit = {
has_character_modifier = skilled_puppeteer_modifier_stewardship
}
remove_character_modifier = skilled_puppeteer_modifier_stewardship
}
if = {
limit = {
has_character_modifier = skilled_puppeteer_modifier_intrigue
}
remove_character_modifier = skilled_puppeteer_modifier_intrigue
}
if = {
limit = {
has_character_modifier = skilled_puppeteer_modifier_learning
}
remove_character_modifier = skilled_puppeteer_modifier_learning
}
if = {
limit = {
has_character_modifier = skilled_puppeteer_modifier_general
}
remove_character_modifier = skilled_puppeteer_modifier_general
}
if = {
limit = {
has_character_modifier = spiritual_puppeteer_modifier_cleric
}
remove_character_modifier = spiritual_puppeteer_modifier_cleric
}
if = {
limit = {
has_character_modifier = spiritual_puppeteer_modifier_secular
}
remove_character_modifier = spiritual_puppeteer_modifier_secular
}
if = {
limit = {
has_character_modifier = dreadful_puppeteer_modifier
}
remove_character_modifier = dreadful_puppeteer_modifier
}
if = {
limit = {
has_character_modifier = beloved_puppeteer_modifier
}
remove_character_modifier = beloved_puppeteer_modifier
}
if = {
limit = {
has_character_modifier = deranging_puppeteer_modifier
}
remove_character_modifier = deranging_puppeteer_modifier
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_puppet_modifiers_effect.
Character interactions (1)
On actions (the game's own hooks) (4)
- five_year_everyone_pulse
- on_death
- on_player_character_change
- yearly_playable_pulse
Scripted effects (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.