Scripted effect
remove_disease_treatment_effect
remove_disease_treatment_effect = yesgame/common/scripted_effects/20_health_effects.txt, line 3694 (16 lines). No parameters.
remove_disease_treatment_effect is a scripted effect in Crusader Kings III, written at line 3694 of its file. It takes no parameters: remove_disease_treatment_effect = yes. The game's script calls it in 12 places, among them …: A Battle Won (event health.1105), …: A Chance to Breathe (event health.1112) and …: A Great Relief (event health.1109). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (16 lines of game script)
remove_disease_treatment_effect = {
hidden_effect = {
if = {
limit = {
has_treatable_disease_trigger = no
}
remove_character_modifier = safe_disease_treatment_success_high_modifier
remove_character_modifier = safe_disease_treatment_success_low_modifier
remove_character_modifier = safe_disease_treatment_failure_modifier
remove_character_modifier = risky_disease_treatment_success_high_modifier
remove_character_modifier = risky_disease_treatment_success_low_modifier
remove_character_modifier = risky_disease_treatment_failure_modifier
}
}
}As written in game/common/scripted_effects/20_health_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_disease_treatment_effect.
Events (12)
- …: A Battle Won
health.1105 - …: A Chance to Breathe
health.1112 - …: A Great Relief
health.1109 - …: A Medical Miracle
health.1107 - …: A Rest
health.1113 - …: A Second Chance
health.1106
6 more
- …: Against All Odds
health.1111 - …: Back to Normal
health.1114 - …: Escaping …
health.1110 - …: Free From Pain
health.1103 - …: My Old Self
health.1101 - …: My Strength Returning
health.1102
Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.