CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_disease_treatment_effect

remove_disease_treatment_effect = yes

game/common/scripted_effects/20_health_effects.txt, line 3694 (16 lines). No parameters.

remove_disease_treatment_effect is a scripted effect in Crusader Kings III, written at line 3694 of its file. It takes no parameters: remove_disease_treatment_effect = yes. The game's script calls it in 12 places, among them …: A Battle Won (event health.1105), …: A Chance to Breathe (event health.1112) and …: A Great Relief (event health.1109). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (16 lines of game script)
remove_disease_treatment_effect = {
	hidden_effect = {
		if = {
			limit = {
				has_treatable_disease_trigger = no
			}
			remove_character_modifier = safe_disease_treatment_success_high_modifier
			remove_character_modifier = safe_disease_treatment_success_low_modifier
			remove_character_modifier = safe_disease_treatment_failure_modifier
			remove_character_modifier = risky_disease_treatment_success_high_modifier
			remove_character_modifier = risky_disease_treatment_success_low_modifier
			remove_character_modifier = risky_disease_treatment_failure_modifier

		}
	}
}

As written in game/common/scripted_effects/20_health_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_disease_treatment_effect.

Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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