Scripted effect · Tours and Tournaments files
remove_sword_flags_effect
remove_sword_flags_effect = yesgame/common/scripted_effects/02_ep2_artifact_effects.txt, line 949 (416 lines). No parameters.
remove_sword_flags_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 949 of its file. It takes no parameters: remove_sword_flags_effect = yes. The game's script calls it in 1 place, among them Weaponsmith: What's In A Name? (event ep2_locale_events.4506). Patch 1.20.1.2, from game/common/scripted_effects/02_ep2_artifact_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (120 lines of game script)
remove_sword_flags_effect = {
if = {
limit = {
has_character_flag = sword_name_widowmaker
}
remove_character_flag = sword_name_widowmaker
}
if = {
limit = {
has_character_flag = sword_name_widowermaker
}
remove_character_flag = sword_name_widowermaker
}
if = {
limit = {
has_character_flag = sword_name_slicer
}
remove_character_flag = sword_name_slicer
}
if = {
limit = {
has_character_flag = sword_name_dicer
}
remove_character_flag = sword_name_dicer
}
if = {
limit = {
has_character_flag = sword_name_kingsbane
}
remove_character_flag = sword_name_kingsbane
}
if = {
limit = {
has_character_flag = sword_name_queensbane
}
remove_character_flag = sword_name_queensbane
}
if = {
limit = {
has_character_flag = sword_name_almace
}
remove_character_flag = sword_name_almace
}
if = {
limit = {
has_character_flag = sword_name_hauteclere
}
remove_character_flag = sword_name_hauteclere
}
if = {
limit = {
has_character_flag = sword_name_murgleis
}
remove_character_flag = sword_name_murgleis
}
if = {
limit = {
has_character_flag = sword_name_flamberge
}
remove_character_flag = sword_name_flamberge
}
if = {
limit = {
has_character_flag = sword_name_arondight
}
remove_character_flag = sword_name_arondight
}
if = {
limit = {
has_character_flag = sword_name_clarent
}
remove_character_flag = sword_name_clarent
}
if = {
limit = {
has_character_flag = sword_name_coreiseuse
}
remove_character_flag = sword_name_coreiseuse
}
if = {
limit = {
has_character_flag = sword_name_galatine
}
remove_character_flag = sword_name_galatine
}
if = {
limit = {
has_character_flag = sword_name_gramr
}
remove_character_flag = sword_name_gramr
}
if = {
limit = {
has_character_flag = sword_name_tyrfing
}
remove_character_flag = sword_name_tyrfing
}
if = {
limit = {
has_character_flag = sword_name_zulfiqar
}
remove_character_flag = sword_name_zulfiqar
}
if = {
limit = {
has_character_flag = sword_name_harpe
}
remove_character_flag = sword_name_harpe
}
if = {
limit = {
has_character_flag = sword_name_ascalon
}
remove_character_flag = sword_name_ascalon
}
if = {
limit = {
has_character_flag = sword_name_asi
}
remove_character_flag = sword_name_asiAs written in game/common/scripted_effects/02_ep2_artifact_effects.txt.
The first 120 of its 416 lines; the rest is in game/common/scripted_effects/02_ep2_artifact_effects.txt from line 949.
Where it is used
Every place in common/, events/ and history/ that calls remove_sword_flags_effect.
Events (1)
- Weaponsmith: What's In A Name?
ep2_locale_events.4506
Source: game/common/scripted_effects/02_ep2_artifact_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.