CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

remove_sword_flags_effect

remove_sword_flags_effect = yes

game/common/scripted_effects/02_ep2_artifact_effects.txt, line 949 (416 lines). No parameters.

remove_sword_flags_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 949 of its file. It takes no parameters: remove_sword_flags_effect = yes. The game's script calls it in 1 place, among them Weaponsmith: What's In A Name? (event ep2_locale_events.4506). Patch 1.20.1.2, from game/common/scripted_effects/02_ep2_artifact_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (120 lines of game script)
remove_sword_flags_effect = {
	if = {
		limit = {
			has_character_flag = sword_name_widowmaker
		}
		remove_character_flag = sword_name_widowmaker
	}
	if = {
		limit = {
			has_character_flag = sword_name_widowermaker
		}
		remove_character_flag = sword_name_widowermaker
	}
	if = {
		limit = {
			has_character_flag = sword_name_slicer
		}
		remove_character_flag = sword_name_slicer
	}
	if = {
		limit = {
			has_character_flag = sword_name_dicer
		}
		remove_character_flag = sword_name_dicer
	}
	if = {
		limit = {
			has_character_flag = sword_name_kingsbane
		}
		remove_character_flag = sword_name_kingsbane
	}
	if = {
		limit = {
			has_character_flag = sword_name_queensbane
		}
		remove_character_flag = sword_name_queensbane
	}
	if = {
		limit = {
			has_character_flag = sword_name_almace
		}
		remove_character_flag = sword_name_almace
	}
	if = {
		limit = {
			has_character_flag = sword_name_hauteclere
		}
		remove_character_flag = sword_name_hauteclere
	}
	if = {
		limit = {
			has_character_flag = sword_name_murgleis
		}
		remove_character_flag = sword_name_murgleis
	}
	if = {
		limit = {
			has_character_flag = sword_name_flamberge
		}
		remove_character_flag = sword_name_flamberge
	}
	if = {
		limit = {
			has_character_flag = sword_name_arondight
		}
		remove_character_flag = sword_name_arondight
	}
	if = {
		limit = {
			has_character_flag = sword_name_clarent
		}
		remove_character_flag = sword_name_clarent
	}
	if = {
		limit = {
			has_character_flag = sword_name_coreiseuse
		}
		remove_character_flag = sword_name_coreiseuse
	}
	if = {
		limit = {
			has_character_flag = sword_name_galatine
		}
		remove_character_flag = sword_name_galatine
	}
	if = {
		limit = {
			has_character_flag = sword_name_gramr
		}
		remove_character_flag = sword_name_gramr
	}
	if = {
		limit = {
			has_character_flag = sword_name_tyrfing
		}
		remove_character_flag = sword_name_tyrfing
	}
	if = {
		limit = {
			has_character_flag = sword_name_zulfiqar
		}
		remove_character_flag = sword_name_zulfiqar
	}
	if = {
		limit = {
			has_character_flag = sword_name_harpe
		}
		remove_character_flag = sword_name_harpe
	}
	if = {
		limit = {
			has_character_flag = sword_name_ascalon
		}
		remove_character_flag = sword_name_ascalon
	}
	if = {
		limit = {
			has_character_flag = sword_name_asi
		}
		remove_character_flag = sword_name_asi

As written in game/common/scripted_effects/02_ep2_artifact_effects.txt.

The first 120 of its 416 lines; the rest is in game/common/scripted_effects/02_ep2_artifact_effects.txt from line 949.

Where it is used

Every place in common/, events/ and history/ that calls remove_sword_flags_effect.

Events (1)

Source: game/common/scripted_effects/02_ep2_artifact_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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