CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

ep2_locale_events event IDs

62 events of the ep2_locale_events namespace in Crusader Kings III 1.20.0.3, 59 of them with a title. Copy a command and paste it into the console to fire the event for the character you play; add a character ID after it for someone else.

How to use these IDs in the console
  1. In Steam, add -debug_mode to the game's launch options (Properties → General).
  2. In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
  3. Paste the command (event ep2_locale_events.1000) and press Enter. Using the console turns achievements off for that game.
Command
ep2_locale_events.0001(hidden event)Characterevent ep2_locale_events.0001
ep2_locale_events.0002(hidden event)Characterevent ep2_locale_events.0002
ep2_locale_events.0003(hidden event)Characterevent ep2_locale_events.0003
ep2_locale_events.1000Tavern: Another RoundActivityevent ep2_locale_events.1000
ep2_locale_events.1002Tavern: Dare to Drink?Activityevent ep2_locale_events.1002
ep2_locale_events.1010Tavern: Fancy a Game?Activityevent ep2_locale_events.1010
ep2_locale_events.1011Tavern: First RollActivityevent ep2_locale_events.1011
ep2_locale_events.1012Tavern: Second RoundActivityevent ep2_locale_events.1012
ep2_locale_events.1013Tavern: DeciderActivityevent ep2_locale_events.1013
ep2_locale_events.1014Tavern: Well WageredActivityevent ep2_locale_events.1014
ep2_locale_events.1050Tavern: A Betting …?Activityevent ep2_locale_events.1050
ep2_locale_events.1060Knaves and FoolsActivityevent ep2_locale_events.1060
ep2_locale_events.1070In Times PastActivityevent ep2_locale_events.1070
ep2_locale_events.1500Temple: … FavorsActivityevent ep2_locale_events.1500
ep2_locale_events.1501Temple: Performative WorshipActivityevent ep2_locale_events.1501
ep2_locale_events.1510Temple: Sacrilegious SpreeActivityevent ep2_locale_events.1510
ep2_locale_events.1520Two MoonsActivityevent ep2_locale_events.1520
ep2_locale_events.1530For Dust You AreActivityevent ep2_locale_events.1530
ep2_locale_events.2001Armorer: Fame or Effectiveness?Activityevent ep2_locale_events.2001
ep2_locale_events.2002Armorer: Tattered StrapsActivityevent ep2_locale_events.2002
ep2_locale_events.2010Armorer: Defensive GiftsActivityevent ep2_locale_events.2010
ep2_locale_events.2011Armorer: Defensive GiftsActivityevent ep2_locale_events.2011
ep2_locale_events.2012Armorer: Defensive GiftsActivityevent ep2_locale_events.2012
ep2_locale_events.2050Armorer: Gleaming PanoplyActivityevent ep2_locale_events.2050
ep2_locale_events.2500Tailor: Erroneous EscutcheonActivityevent ep2_locale_events.2500
ep2_locale_events.2501Tailor: A Pope-priate ClothingActivityevent ep2_locale_events.2501
ep2_locale_events.2502Tailor: Fighting RobesActivityevent ep2_locale_events.2502
ep2_locale_events.2510Tailor: Threaded GiftsActivityevent ep2_locale_events.2510
ep2_locale_events.2511Tailor: Threaded GiftsActivityevent ep2_locale_events.2511
ep2_locale_events.2512Tailor: Threaded GiftsActivityevent ep2_locale_events.2512
ep2_locale_events.2560Tailor: A New PurchaseActivityevent ep2_locale_events.2560
ep2_locale_events.3001Tent Camp: Stealing a MomentActivityevent ep2_locale_events.3001
ep2_locale_events.3002Tent Camp: Wanton WarriorsActivityevent ep2_locale_events.3002
ep2_locale_events.3010Bad AirActivityevent ep2_locale_events.3010
ep2_locale_events.3011Bad Air: MiasmaActivityevent ep2_locale_events.3011
ep2_locale_events.3020Sweet WordsActivityevent ep2_locale_events.3020
ep2_locale_events.3500Farrier: A Little PrickActivityevent ep2_locale_events.3500
ep2_locale_events.3510Well EquippedActivityevent ep2_locale_events.3510
ep2_locale_events.4001Bowyer: Bowed But Not...Activityevent ep2_locale_events.4001
ep2_locale_events.4010Bowyer: Ballistic GiftsActivityevent ep2_locale_events.4010
ep2_locale_events.4011Bowyer: Ballistic GiftsActivityevent ep2_locale_events.4011
ep2_locale_events.4012Bowyer: Ballistic GiftsActivityevent ep2_locale_events.4012
ep2_locale_events.4050Bowyer: Brace YourselfActivityevent ep2_locale_events.4050
ep2_locale_events.4500Weaponsmith: Chip Off The Old SwordActivityevent ep2_locale_events.4500
ep2_locale_events.4501Weaponsmith: Armed and ReadyActivityevent ep2_locale_events.4501
ep2_locale_events.4505Weaponsmith: Famous BladeActivityevent ep2_locale_events.4505
ep2_locale_events.4506Weaponsmith: What's In A Name?Characterevent ep2_locale_events.4506
ep2_locale_events.4510Weaponsmith: Offensive GiftsActivityevent ep2_locale_events.4510
ep2_locale_events.4511Weaponsmith: Offensive GiftsActivityevent ep2_locale_events.4511
ep2_locale_events.4512Weaponsmith: Offensive GiftsActivityevent ep2_locale_events.4512
ep2_locale_events.4520Weaponsmith: Worthy IchorActivityevent ep2_locale_events.4520
ep2_locale_events.4521Weaponsmith: Sanguine SteelActivityevent ep2_locale_events.4521
ep2_locale_events.4530Weaponsmith: The Wisdom of the HammerActivityevent ep2_locale_events.4530
ep2_locale_events.4540On the BladeActivityevent ep2_locale_events.4540
ep2_locale_events.5000The Call of the SteelActivityevent ep2_locale_events.5000
ep2_locale_events.5010Tourney Grounds: Almost ThereActivityevent ep2_locale_events.5010
ep2_locale_events.5020Tourney Grounds: Impressed?Activityevent ep2_locale_events.5020
ep2_locale_events.5030A New HireActivityevent ep2_locale_events.5030
ep2_locale_events.5500Old as StoneActivityevent ep2_locale_events.5500
ep2_locale_events.5510Village: Back AlleyActivityevent ep2_locale_events.5510
ep2_locale_events.5520Village: Pulling on the ThreadsActivityevent ep2_locale_events.5520
ep2_locale_events.5530Merry-MakingActivityevent ep2_locale_events.5530

Each picture is the background the event window shows by default (the event's override_background or its theme; some backgrounds change with the culture or place in play). Hidden events open no window.

Source: game/events/activities/tournaments/ep2_locale_events.txt, game/events/activities/tournaments/veronica_local_events_2.txt, game/events/activities/tournaments/veronica_locale_events.txt and the English localisation, Crusader Kings III 1.20.0.3. A title with “…” names a character or place the game fills in when the event fires.