CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

record_dynamic_holy_site_kingdom_effect

record_dynamic_holy_site_kingdom_effect = { BARONY = … }

game/common/scripted_effects/00_religion_effects.txt, line 1298 (13 lines). Parameters: $BARONY$.

record_dynamic_holy_site_kingdom_effect is a scripted effect in Crusader Kings III, written at line 1298 of its file. A call passes 1 parameter: BARONY. The game's script calls it in 3 places, among them on_faith_holy_site_added (on action), on_faith_holy_site_removed (on action) and pam_copy_chalcedonian_added_holy_sites_to_schism_faiths_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.

The comment above it in the file

Faith scope. BARONY = the holy site's barony title.
Records the de jure kingdom so the faith cannot place a second created or adopted holy site in it.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (13 lines of game script)
record_dynamic_holy_site_kingdom_effect = {
	if = {
		limit = {
			exists = $BARONY$.kingdom
			# Idempotent: the same kingdom can be recorded from more than one path.
			faith_holy_site_kingdom_unused_trigger = { BARONY = $BARONY$ }
		}
		add_to_variable_list = {
			name = dynamic_holy_site_kingdoms
			target = $BARONY$.kingdom
		}
	}
}

As written in game/common/scripted_effects/00_religion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls record_dynamic_holy_site_kingdom_effect.

On actions (the game's own hooks) (2)

  • on_faith_holy_site_added
  • on_faith_holy_site_removed

Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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