Scripted effect · Legacy of Persia files
remove_any_education_traits_effect
remove_any_education_traits_effect = yesgame/common/scripted_effects/05_dlc_fp3_scripted_effects.txt, line 685 (31 lines). No parameters.
remove_any_education_traits_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 685 of its file. It takes no parameters: remove_any_education_traits_effect = yes. The game's script calls it in 4 places, among them fp3_scholarship.0001 (event), The Lone Magus (event fp3_scholarship.1010) and Who Came In From the Cold (event pam_secular_faith_events.0010). Patch 1.20.1.2, from game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt.
The comment above it in the file
MISC Effects
What it does
- Loses the Trait Misguided Warrior
- Loses the Trait Tough Soldier
- Loses the Trait Skilled Tactician
- Loses the Trait Brilliant Strategist
- Loses the Trait Exalted Warlord
- Loses the Trait Bumbling Squire
- Loses the Trait Confident Knight
- Loses the Trait Formidable Banneret
- Loses the Trait Famous Champion
- Loses the Trait Conscientious Scribe
- Loses the Trait Insightful Thinker
- Loses the Trait Astute Intellectual
- Loses the Trait Mastermind Philosopher
- Loses the Trait Erudite Oracle
- Loses the Trait Amateurish Plotter
- Loses the Trait Flamboyant Trickster
- Loses the Trait Intricate Webweaver
- Loses the Trait Elusive Shadow
- Loses the Trait Conniving Puppetmaster
- Loses the Trait Indulgent Wastrel
- Loses the Trait Thrifty Clerk
- Loses the Trait Fortune Builder
- Loses the Trait Midas Touched
- Loses the Trait Golden Sovereign
- Loses the Trait Naive Appeaser
- Loses the Trait Adequate Bargainer
- Loses the Trait Charismatic Negotiator
- Loses the Trait Gray Eminence
- Loses the Trait Virtuoso Arbitrator
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (31 lines of game script)
remove_any_education_traits_effect = { # Looks ugly but performance is better than with an IF check
remove_trait = education_martial_1
remove_trait = education_martial_2
remove_trait = education_martial_3
remove_trait = education_martial_4
remove_trait = education_martial_5
remove_trait = education_martial_prowess_1
remove_trait = education_martial_prowess_2
remove_trait = education_martial_prowess_3
remove_trait = education_martial_prowess_4
remove_trait = education_learning_1
remove_trait = education_learning_2
remove_trait = education_learning_3
remove_trait = education_learning_4
remove_trait = education_learning_5
remove_trait = education_intrigue_1
remove_trait = education_intrigue_2
remove_trait = education_intrigue_3
remove_trait = education_intrigue_4
remove_trait = education_intrigue_5
remove_trait = education_stewardship_1
remove_trait = education_stewardship_2
remove_trait = education_stewardship_3
remove_trait = education_stewardship_4
remove_trait = education_stewardship_5
remove_trait = education_diplomacy_1
remove_trait = education_diplomacy_2
remove_trait = education_diplomacy_3
remove_trait = education_diplomacy_4
remove_trait = education_diplomacy_5
}As written in game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_any_education_traits_effect.
Events (3)
- fp3_scholarship.0001
- The Lone Magus
fp3_scholarship.1010 - Who Came In From the Cold
pam_secular_faith_events.0010
Scripted effects inside an event file (1)
- fp3_scholarship_1001_create_indian_mathematician_effect
Source: game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.