CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legacy of Persia files

remove_any_education_traits_effect

remove_any_education_traits_effect = yes

game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt, line 685 (31 lines). No parameters.

remove_any_education_traits_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 685 of its file. It takes no parameters: remove_any_education_traits_effect = yes. The game's script calls it in 4 places, among them fp3_scholarship.0001 (event), The Lone Magus (event fp3_scholarship.1010) and Who Came In From the Cold (event pam_secular_faith_events.0010). Patch 1.20.1.2, from game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt.

The comment above it in the file

MISC Effects

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (31 lines of game script)
remove_any_education_traits_effect = { # Looks ugly but performance is better than with an IF check
	remove_trait = education_martial_1
	remove_trait = education_martial_2
	remove_trait = education_martial_3
	remove_trait = education_martial_4
	remove_trait = education_martial_5
	remove_trait = education_martial_prowess_1
	remove_trait = education_martial_prowess_2
	remove_trait = education_martial_prowess_3
	remove_trait = education_martial_prowess_4
	remove_trait = education_learning_1
	remove_trait = education_learning_2
	remove_trait = education_learning_3
	remove_trait = education_learning_4
	remove_trait = education_learning_5
	remove_trait = education_intrigue_1
	remove_trait = education_intrigue_2
	remove_trait = education_intrigue_3
	remove_trait = education_intrigue_4
	remove_trait = education_intrigue_5
	remove_trait = education_stewardship_1
	remove_trait = education_stewardship_2
	remove_trait = education_stewardship_3
	remove_trait = education_stewardship_4
	remove_trait = education_stewardship_5
	remove_trait = education_diplomacy_1
	remove_trait = education_diplomacy_2
	remove_trait = education_diplomacy_3
	remove_trait = education_diplomacy_4
	remove_trait = education_diplomacy_5
}

As written in game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_any_education_traits_effect.

Events (3)

Scripted effects inside an event file (1)

  • fp3_scholarship_1001_create_indian_mathematician_effect

Source: game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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