CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · Legends of the Dead files

remove_legend_notification_variables_effect

remove_legend_notification_variables_effect = yes

game/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 1139 (9 lines). No parameters.

remove_legend_notification_variables_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 1139 of its file. It takes no parameters: remove_legend_notification_variables_effect = yes. The game's script calls it in 3 places, among them Heroic (legend), holy (legend) and legitimizing (legend). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

The comment above it in the file

We clean out the notification variables

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (9 lines of game script)
remove_legend_notification_variables_effect = {
	every_player = {
		limit = {
			exists = var:legend_alerted_var
			var:legend_alerted_var = promoted_legend
		}
		remove_variable = legend_alerted_var
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_legend_notification_variables_effect.

Legends (3)

  • Heroic
  • holy
  • legitimizing

Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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