CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

revoke_specific_court_position_effect

revoke_specific_court_position_effect = { LIEGE = … POS = … REVOKED_CHARACTER = … }

game/common/scripted_effects/00_court_position_effects.txt, line 3543 (9 lines). Parameters: $LIEGE$, $POS$, $REVOKED_CHARACTER$.

revoke_specific_court_position_effect is a scripted effect in Crusader Kings III, written at line 3543 of its file. A call passes 3 parameters: LIEGE, POS and REVOKED_CHARACTER. The game's script calls it in 1 place, among them fire_specific_court_position_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_court_position_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (9 lines of game script)
revoke_specific_court_position_effect = {
	$LIEGE$ = {
		revoke_court_position = {
			recipient = $REVOKED_CHARACTER$
			court_position = $POS$_court_position
		}
		remove_character_flag = free_revoke_cost
	}
}

As written in game/common/scripted_effects/00_court_position_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls revoke_specific_court_position_effect.

Source: game/common/scripted_effects/00_court_position_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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