Scripted effect
revoke_specific_court_position_effect
revoke_specific_court_position_effect = { LIEGE = … POS = … REVOKED_CHARACTER = … }game/common/scripted_effects/00_court_position_effects.txt, line 3543 (9 lines). Parameters: $LIEGE$, $POS$, $REVOKED_CHARACTER$.
revoke_specific_court_position_effect is a scripted effect in Crusader Kings III, written at line 3543 of its file. A call passes 3 parameters: LIEGE, POS and REVOKED_CHARACTER. The game's script calls it in 1 place, among them fire_specific_court_position_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_court_position_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
revoke_specific_court_position_effect = {
$LIEGE$ = {
revoke_court_position = {
recipient = $REVOKED_CHARACTER$
court_position = $POS$_court_position
}
remove_character_flag = free_revoke_cost
}
}As written in game/common/scripted_effects/00_court_position_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls revoke_specific_court_position_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_court_position_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.