CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

fire_specific_court_position_effect

fire_specific_court_position_effect = { CHARACTER = … LIEGE = … }

game/common/scripted_effects/00_court_position_effects.txt, line 3554 (278 lines). Parameters: $CHARACTER$, $LIEGE$.

fire_specific_court_position_effect is a scripted effect in Crusader Kings III, written at line 3554 of its file. A call passes 2 parameters: CHARACTER and LIEGE. The game's script calls it in 1 place, among them A Debt Repaid (event tgp_travel_events.0041). Patch 1.20.1.2, from game/common/scripted_effects/00_court_position_effects.txt.

The comment above it in the file

Find POS in revoke_specific_court_position_effect

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
fire_specific_court_position_effect = {
	switch = {
		trigger = has_court_position
		court_physician_court_position = {
			revoke_specific_court_position_effect = {
				REVOKED_CHARACTER = $CHARACTER$
				LIEGE = $LIEGE$
				POS = court_physician 
			}
		}
		cultural_emissary_court_position = {
			revoke_specific_court_position_effect = {
				REVOKED_CHARACTER = $CHARACTER$
				LIEGE = $LIEGE$
				POS = cultural_emissary
			}
		}
		keeper_of_swans_court_position = {
			revoke_specific_court_position_effect = {
				REVOKED_CHARACTER = $CHARACTER$
				LIEGE = $LIEGE$
				POS = keeper_of_swans
			}
		}
		chief_qadi_court_position = {
			revoke_specific_court_position_effect = {
				REVOKED_CHARACTER = $CHARACTER$
				LIEGE = $LIEGE$
				POS = chief_qadi
			}
		}
		garuda_court_position = {
			revoke_specific_court_position_effect = {
				REVOKED_CHARACTER = $CHARACTER$
				LIEGE = $LIEGE$
				POS = garuda
			}
		}
		court_gardener_court_position = {
			revoke_specific_court_position_effect = {
				REVOKED_CHARACTER = $CHARACTER$
				LIEGE = $LIEGE$
				POS = court_gardener
			}
		}
		lady_in_waiting_court_position = {
			revoke_specific_court_position_effect = {
				REVOKED_CHARACTER = $CHARACTER$
				LIEGE = $LIEGE$
				POS = lady_in_waiting
			}
		}
		antiquarian_court_position = {
			revoke_specific_court_position_effect = {
				REVOKED_CHARACTER = $CHARACTER$
				LIEGE = $LIEGE$
				POS = antiquarian
			}
		}
		travel_leader_court_position = {
			revoke_specific_court_position_effect = {
				REVOKED_CHARACTER = $CHARACTER$
				LIEGE = $LIEGE$
				POS = travel_leader
			}
		}
		wet_nurse_court_position = {
			revoke_specific_court_position_effect = {
				REVOKED_CHARACTER = $CHARACTER$
				LIEGE = $LIEGE$
				POS = wet_nurse
			}
		}
		court_tutor_court_position = {
			revoke_specific_court_position_effect = {
				REVOKED_CHARACTER = $CHARACTER$
				LIEGE = $LIEGE$
				POS = court_tutor
			}
		}
		food_taster_court_position = {
			revoke_specific_court_position_effect = {
				REVOKED_CHARACTER = $CHARACTER$
				LIEGE = $LIEGE$
				POS = food_taster
			}
		}
		master_of_horse_court_position = {
			revoke_specific_court_position_effect = {
				REVOKED_CHARACTER = $CHARACTER$
				LIEGE = $LIEGE$
				POS = master_of_horse
			}
		}
		master_of_hunt_court_position = {
			revoke_specific_court_position_effect = {
				REVOKED_CHARACTER = $CHARACTER$
				LIEGE = $LIEGE$
				POS = master_of_hunt
			}
		}
		royal_architect_court_position = {
			revoke_specific_court_position_effect = {
				REVOKED_CHARACTER = $CHARACTER$
				LIEGE = $LIEGE$
				POS = royal_architect
			}
		}
		high_almoner_court_position = {
			revoke_specific_court_position_effect = {
				REVOKED_CHARACTER = $CHARACTER$
				LIEGE = $LIEGE$
				POS = high_almoner
			}
		}
		seneschal_court_position = {
			revoke_specific_court_position_effect = {
				REVOKED_CHARACTER = $CHARACTER$
				LIEGE = $LIEGE$
				POS = seneschal

As written in game/common/scripted_effects/00_court_position_effects.txt.

The first 120 of its 278 lines; the rest is in game/common/scripted_effects/00_court_position_effects.txt from line 3554.

Where it is used

Every place in common/, events/ and history/ that calls fire_specific_court_position_effect.

Events (1)

Source: game/common/scripted_effects/00_court_position_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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