CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_trait_only_force_tooltip_if_not_root_effect

remove_trait_only_force_tooltip_if_not_root_effect = { TRAIT = … }

game/common/scripted_effects/00_secret_effects.txt, line 1360 (9 lines). Parameters: $TRAIT$.

remove_trait_only_force_tooltip_if_not_root_effect is a scripted effect in Crusader Kings III, written at line 1360 of its file. A call passes 1 parameter: TRAIT. The game's script calls it in 1 place, among them secret_exposed_owner_effects_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_secret_effects.txt.

What it does

  • If

    a check the game hides

    Then

    Otherwise

    • remove_trait_force_tooltip = $TRAIT$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
remove_trait_only_force_tooltip_if_not_root_effect = {
	if = {
		limit = { this = root }
		remove_trait = $TRAIT$
	}
	else = {
		remove_trait_force_tooltip = $TRAIT$
	}
}

As written in game/common/scripted_effects/00_secret_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_trait_only_force_tooltip_if_not_root_effect.

Source: game/common/scripted_effects/00_secret_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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