Scripted effect
results_of_confucian_education_effect
results_of_confucian_education_effect = yesgame/common/scripted_effects/00_education_effects.txt, line 2334 (85 lines). No parameters.
results_of_confucian_education_effect is a scripted effect in Crusader Kings III, written at line 2334 of its file. It takes no parameters: results_of_confucian_education_effect = yes. The game's script calls it in 5 places, among them Coming of Age (event coming_of_age.0001), Coming of Age (event coming_of_age.0002) and Coming of Age (event coming_of_age.0003). Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.
The comment above it in the file
Ward learned from a Confucian scholar
What it does
- If has the Modifier: Studying Confucian Works:
- If has the Trait: Confucian Education: Confucian Education experience changes
- Otherwise:
- Gains the Trait Confucian Education
- Confucian Education experience changes
If
a check the game hides
Then
- 10% chance of:
set_elder_relation_effect = { ELDER = scope:educator DISCIPLE = scope:educated_child MERIT = minor_merit_gain }
- 10% chance of:
- Loses “Studying Confucian Works”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (85 lines of game script)
results_of_confucian_education_effect = {
if = {
limit = {
has_character_modifier = studying_confucian_education_modifier
}
#Adding the points to the current education
if = {
limit = { has_trait = confucian_education }
add_trait_xp = {
trait = confucian_education
value = {
value = 0
if = {
limit = {
exists = scope:educator
}
add = {
value = "scope:educator.has_trait_xp(confucian_education)"
multiply = 0.25
}
}
if = {
limit = {
has_religion = religion:confucianism_religion
}
add = 20
}
if = {
limit = {
has_character_flag = studied_at_university
}
add = 20
}
}
}
}
else = {
add_trait = confucian_education
add_trait_xp = {
trait = confucian_education
value = {
value = 0
if = {
limit = {
exists = scope:educator
}
add = {
value = "scope:educator.has_trait_xp(confucian_education)"
multiply = 0.1
}
}
if = {
limit = {
has_religion = religion:confucianism_religion
}
add = 10
}
if = {
limit = {
has_character_flag = studied_at_university
}
add = 20
}
round = yes
}
}
}
if = {
limit = {
exists = scope:educator
}
save_scope_as = educated_child
random = {
chance = 10
set_elder_relation_effect = {
ELDER = scope:educator
DISCIPLE = scope:educated_child
MERIT = minor_merit_gain
}
}
}
remove_character_modifier = studying_confucian_education_modifier
add_character_flag = studied_confucian_education
}
}As written in game/common/scripted_effects/00_education_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls results_of_confucian_education_effect.
Events (5)
- Coming of Age
coming_of_age.0001 - Coming of Age
coming_of_age.0002 - Coming of Age
coming_of_age.0003 - Coming of Age
coming_of_age.0004 - Coming of Age
coming_of_age.0005
Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.