Scripted effect
remove_single_combat_variables_effect
remove_single_combat_variables_effect = yesgame/common/scripted_effects/00_single_combat_effects.txt, line 337 (18 lines). No parameters.
remove_single_combat_variables_effect is a scripted effect in Crusader Kings III, written at line 337 of its file. It takes no parameters: remove_single_combat_variables_effect = yes. The game's script calls it in 1 place, among them remove_single_combat_info_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_single_combat_effects.txt.
The comment above it in the file
Clean up all variables resulting from single combat.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (18 lines of game script)
remove_single_combat_variables_effect = {
remove_variable = tier_1_counter
remove_variable = tier_2_counter
remove_variable = tier_3_counter
remove_variable = sc_attacker_success_check
remove_variable = sc_defender_success_check
remove_variable = sc_attacker_injury_risk_check
remove_variable = sc_defender_injury_risk_check
remove_variable = sc_attacker_injury_bonus
remove_variable = sc_defender_injury_bonus
remove_variable = success_threshold
remove_variable = sc_attacker_injury_risk_score
remove_variable = sc_attacker_duel_success_score
remove_variable = sc_defender_injury_risk_score
remove_variable = sc_defender_duel_success_score
remove_variable = current_round
# Note, we don't remove var:engaged_in_single_combat here, as we run this effect at the start of combat for clean-up also.
}As written in game/common/scripted_effects/00_single_combat_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_single_combat_variables_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_single_combat_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.