Scripted effect
remove_variables_and_trait_coming_of_age_effect
remove_variables_and_trait_coming_of_age_effect = yesgame/common/scripted_effects/00_education_effects.txt, line 1179 (100 lines). No parameters.
remove_variables_and_trait_coming_of_age_effect is a scripted effect in Crusader Kings III, written at line 1179 of its file. It takes no parameters: remove_variables_and_trait_coming_of_age_effect = yes. The game's script calls it in 1 place, among them childhood_education.0007 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (100 lines of game script)
remove_variables_and_trait_coming_of_age_effect = {
if = {
limit = {
exists = var:had_childhood_crush_variable
}
remove_variable = had_childhood_crush_variable
}
if = {
limit = {
exists = var:unrequited_crush
}
remove_variable = unrequited_crush
}
if = {
limit = {
exists = var:had_childhood_victim_variable
}
remove_variable = had_childhood_victim_variable
}
if = {
limit = {
exists = var:had_childhood_bully_variable
}
remove_variable = had_childhood_bully_variable
}
if = {
limit = { has_trait = curious }
remove_trait = curious
}
if = {
limit = { has_trait = rowdy }
remove_trait = rowdy
}
if = {
limit = { has_trait = bossy }
remove_trait = bossy
}
if = {
limit = { has_trait = charming }
remove_trait = charming
}
if = {
limit = { has_trait = pensive }
remove_trait = pensive
}
if = {
limit = {
has_character_flag = bully_destroyed_toy
}
remove_character_flag = bully_destroyed_toy
}
if = {
limit = {
has_character_flag = natural_education_progression
}
remove_character_flag = natural_education_progression
}
if = {
limit = {
has_variable = education_point_gain_variable
}
remove_variable = education_point_gain_variable
}
if = {
limit = {
has_variable = childhood_trait_type
}
remove_variable = childhood_trait_type
}
if = {
limit = {
exists = var:education_diplomacy_variable
}
remove_variable = education_diplomacy_variable
}
if = {
limit = {
exists = var:education_martial_variable
}
remove_variable = education_martial_variable
}
if = {
limit = {
exists = var:education_stewardship_variable
}
remove_variable = education_stewardship_variable
}
if = {
limit = {
exists = var:education_intrigue_variable
}
remove_variable = education_intrigue_variable
}
if = {
limit = {
exists = var:education_learning_variable
}
remove_variable = education_learning_variable
}
}As written in game/common/scripted_effects/00_education_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_variables_and_trait_coming_of_age_effect.
Events (1)
Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.