CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

requested_tribute_mission_penalty_effect

requested_tribute_mission_penalty_effect = yes

game/common/scripted_effects/tgp_tribute_mission_scripted_effects.txt, line 668 (11 lines). No parameters.

requested_tribute_mission_penalty_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 668 of its file. It takes no parameters: requested_tribute_mission_penalty_effect = yes. The game's script calls it in 2 places, among them on_travel_plan_abort (on action) and on_travel_plan_cancel (on action). Patch 1.20.1.2, from game/common/scripted_effects/tgp_tribute_mission_scripted_effects.txt.

What it does

  • If

    • Has “invalidation should fail ongoing requested tribute mission” (a variable the game's script sets)

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
requested_tribute_mission_penalty_effect = {
	if = {
		limit = {
			has_variable = invalidation_should_fail_ongoing_requested_tribute_mission
		}
		trigger_event = {
			id = tribute_mission.9500
			delayed = yes
		}
	}
}

As written in game/common/scripted_effects/tgp_tribute_mission_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls requested_tribute_mission_penalty_effect.

On actions (the game's own hooks) (2)

  • on_travel_plan_abort
  • on_travel_plan_cancel

Source: game/common/scripted_effects/tgp_tribute_mission_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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