Scripted effect · Legacy of Persia files
restore_badd_fortress_scripted_effect
restore_badd_fortress_scripted_effect = yesgame/common/scripted_effects/01_dlc_fp3_scripted_effects.txt, line 1 (24 lines). No parameters.
restore_badd_fortress_scripted_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 1 of its file. It takes no parameters: restore_badd_fortress_scripted_effect = yes. The game's script calls it in 2 places, among them Establish … Stronghold (decision) and The Fortress of Badd (event fp3_decision.0003). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt.
What it does
- Ahar › Their province:
add_province_modifier = extra_building_slotadd_province_modifier = { modifier = fp3_mountain_redoubt_modifier }
- Tabriz: Development level in the county increases by +10
If
NOT = { capital_county = title:c_tabriz }
Then
- Tabriz becomes the realm capital
- Ahar:
set_capital_barony = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (24 lines of game script)
restore_badd_fortress_scripted_effect = {
# Buff Ahar
title:b_ahar = {
# Give it an extra building slot.
title_province = {
add_province_modifier = extra_building_slot
add_province_modifier = { #and a mighty defensive buff
modifier = fp3_mountain_redoubt_modifier
}
}
}
title:c_tabriz = { # And a decent development boost.
change_development_level = minor_development_level_gain
}
# Make it your capital if it wasn't already.
if = {
limit = {
NOT = { capital_county = title:c_tabriz }
}
set_realm_capital = title:c_tabriz
}
title:b_ahar = { set_capital_barony = yes }
}As written in game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls restore_badd_fortress_scripted_effect.
Decisions (1)
Events (1)
- The Fortress of Badd
fp3_decision.0003
Source: game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.