Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Major decision · Major Decisions

Establish … Stronghold

Restore the Fortress of Badd

The landscape around B Ahar is a rugged maze of jagged cliffs, lofty mountains and deep oak forests. Here are the ruins of the Khurramite leader Babak's formidable old fortress, perched on a high mountain, shielded by ice and snow. If I could claim it and restore it, I could secure a strategic stronghold for the beleaguered … faith.

Requirements

The lines the game itself shows for this decision's conditions:

  • The Faith in C Tabriz considers your faith righteous or astray
Shown to a character when (is_shown) (31 lines of game script)
any_held_title = {
	title_tier = county
	title_province ?= {
		OR = {
			geographical_region = world_middle_east_persia
			geographical_region = world_middle_east_arabia
			geographical_region = world_asia_minor
			geographical_region = world_middle_east_jerusalem
		}
	}
}
NOT = {
	exists = root.faith.religious_head
}
OR = {
	rite ?= {
		rite_has_tenet = tenet_cthonic_redoubts
	}
	rite ?= {
		rite_has_doctrine = doctrine_heretic_branch_zandik
	}
}
is_playable_character = yes
NOT = {
	is_target_in_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:restored_badd_fortress
	}
}
highest_held_title_tier <= tier_kingdom
exists = dynasty

As written in game/common/decisions/dlc_decisions/fp_3/fp3_zoroastrian_decisions.txt.

Can be taken when (is_valid) (23 lines of game script)
piety_level >= medium_piety_level
has_title = title:c_tabriz
has_title = title:b_ahar
OR = {
	rite = {
		rite_has_doctrine = doctrine_heretic_branch_zandik
	}
	rite = {
		rite_has_tenet = tenet_cthonic_redoubts
	}
}
custom_tooltip = {
	text = babak_fortress_faith_requirements
	title:c_tabriz = {
		save_temporary_scope_as = tabriz
		county = {
			fp3_fortress_of_faith_county_trigger = yes
		}
	}
}
is_landed = yes
is_capable_adult = yes
is_imprisoned = no

As written in game/common/decisions/dlc_decisions/fp_3/fp3_zoroastrian_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (10 lines of game script)
show_as_tooltip = {
	restore_badd_fortress_scripted_effect = yes
}
trigger_event = fp3_decision.0003
hidden_effect = {
	add_to_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:restored_badd_fortress
	}
}

As written in game/common/decisions/dlc_decisions/fp_3/fp3_zoroastrian_decisions.txt.

Source: game/common/decisions/dlc_decisions/fp_3/fp3_zoroastrian_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).