Scripted effect
random_dummy_gender_scholar_effect
random_dummy_gender_scholar_effect = yesgame/common/scripted_effects/00_dummy_gender_effects.txt, line 196 (8 lines). No parameters.
random_dummy_gender_scholar_effect is a scripted effect in Crusader Kings III, written at line 196 of its file. It takes no parameters: random_dummy_gender_scholar_effect = yes. The game's script calls it in 2 places, among them stewardship_duty_1062_create_philosopher_effect (scripted effect) and stewardship_duty_1062_create_poet_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_dummy_gender_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
random_dummy_gender_scholar_effect = {
hidden_effect = {
random_list = {
1 = { dummy_female = { save_scope_as = dummy_scholar_gender } }
25 = { dummy_male = { save_scope_as = dummy_scholar_gender } }
}
}
}As written in game/common/scripted_effects/00_dummy_gender_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls random_dummy_gender_scholar_effect.
Source: game/common/scripted_effects/00_dummy_gender_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.