Scripted effect
stewardship_duty_1062_create_philosopher_effect
stewardship_duty_1062_create_philosopher_effect = { CLIENT_SCOPE = … }game/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 264 (24 lines). Parameters: $CLIENT_SCOPE$.
stewardship_duty_1062_create_philosopher_effect is a scripted effect in Crusader Kings III, written at line 264 of its file. A call passes 1 parameter: CLIENT_SCOPE. The game's script calls it in 1 place, among them Wealth Aplenty (event stewardship_duty.1062). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (24 lines of game script)
stewardship_duty_1062_create_philosopher_effect = {
#Create a character with high learning to be our philosopher.
random_dummy_gender_scholar_effect = yes
create_character = {
location = root.capital_province
age = { 25 35 }
dynasty = none
gender = scope:dummy_scholar_gender
trait = education_learning_2
trait = shrewd
faith = root.faith
rite = root.rite
culture = root.culture
learning = { 10 12 }
save_scope_as = $CLIENT_SCOPE$
}
scope:$CLIENT_SCOPE$ = {
add_character_flag = governance_1062_philosopher_flag
add_character_flag = {
flag = stewardship_duty_1062_already_being_considered
days = 10
}
}
}As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls stewardship_duty_1062_create_philosopher_effect.
Events (1)
- Wealth Aplenty
stewardship_duty.1062
Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.