CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

stewardship_duty_1062_create_philosopher_effect

stewardship_duty_1062_create_philosopher_effect = { CLIENT_SCOPE = … }

game/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 264 (24 lines). Parameters: $CLIENT_SCOPE$.

stewardship_duty_1062_create_philosopher_effect is a scripted effect in Crusader Kings III, written at line 264 of its file. A call passes 1 parameter: CLIENT_SCOPE. The game's script calls it in 1 place, among them Wealth Aplenty (event stewardship_duty.1062). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (24 lines of game script)
stewardship_duty_1062_create_philosopher_effect = {
	#Create a character with high learning to be our philosopher.
	random_dummy_gender_scholar_effect = yes
	create_character = {
		location = root.capital_province
		age = { 25 35 }
		dynasty = none
		gender = scope:dummy_scholar_gender
		trait = education_learning_2
		trait = shrewd
		faith = root.faith
		rite = root.rite
		culture = root.culture
		learning = { 10 12 }
		save_scope_as = $CLIENT_SCOPE$
	}
	scope:$CLIENT_SCOPE$ = {
		add_character_flag = governance_1062_philosopher_flag
		add_character_flag = {
			flag = stewardship_duty_1062_already_being_considered
			days = 10
		}
	}
}

As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls stewardship_duty_1062_create_philosopher_effect.

Events (1)

Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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