Scripted effect
refuse_call_to_arms_add_clan_unity_effect
refuse_call_to_arms_add_clan_unity_effect = yesgame/common/scripted_effects/00_unity_effects.txt, line 115 (9 lines). No parameters.
refuse_call_to_arms_add_clan_unity_effect is a scripted effect in Crusader Kings III, written at line 115 of its file. It takes no parameters: refuse_call_to_arms_add_clan_unity_effect = yes. The game's script calls it in 4 places, among them Call Follower to War (interaction), Call House Member To War (interaction) and Call to War (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_unity_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
refuse_call_to_arms_add_clan_unity_effect = {
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = medium_unity_loss
DESC = clan_unity_call_to_war_decline.desc
REVERSE_NON_HOUSE_TARGET = no
}
}As written in game/common/scripted_effects/00_unity_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls refuse_call_to_arms_add_clan_unity_effect.
Character interactions (3)
Events (1)
Source: game/common/scripted_effects/00_unity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.