CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

refuse_call_to_arms_add_clan_unity_effect

refuse_call_to_arms_add_clan_unity_effect = yes

game/common/scripted_effects/00_unity_effects.txt, line 115 (9 lines). No parameters.

refuse_call_to_arms_add_clan_unity_effect is a scripted effect in Crusader Kings III, written at line 115 of its file. It takes no parameters: refuse_call_to_arms_add_clan_unity_effect = yes. The game's script calls it in 4 places, among them Call Follower to War (interaction), Call House Member To War (interaction) and Call to War (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_unity_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (9 lines of game script)
refuse_call_to_arms_add_clan_unity_effect = {
	add_clan_unity_interaction_effect = {
		CHARACTER = scope:actor
		TARGET = scope:recipient
		VALUE = medium_unity_loss
		DESC = clan_unity_call_to_war_decline.desc
		REVERSE_NON_HOUSE_TARGET = no
	}
}

As written in game/common/scripted_effects/00_unity_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls refuse_call_to_arms_add_clan_unity_effect.

Source: game/common/scripted_effects/00_unity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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