CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_cannibal_secret_or_trait_effect

remove_cannibal_secret_or_trait_effect = yes

game/common/scripted_effects/00_secret_effects.txt, line 296 (20 lines). No parameters.

remove_cannibal_secret_or_trait_effect is a scripted effect in Crusader Kings III, written at line 296 of its file. It takes no parameters: remove_cannibal_secret_or_trait_effect = yes. The game's script calls it in 1 place, among them … Who Makes a Beast Out of …... (event hold_court.4600). Patch 1.20.1.2, from game/common/scripted_effects/00_secret_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
remove_cannibal_secret_or_trait_effect = {
	save_temporary_scope_as = cannibal_character
	if = {
		limit = { #Is already a cannibal
			is_cannibal_trigger = yes
		}
		if = {
			limit = {
				has_trait = cannibal
			}
			remove_trait = cannibal
		}
		else = {
			random_secret = {
				type = secret_cannibal
				remove_secret = yes
			}
		}
	}
}

As written in game/common/scripted_effects/00_secret_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_cannibal_secret_or_trait_effect.

Events (1)

Source: game/common/scripted_effects/00_secret_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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