Scripted effect
remove_lover_or_soulmate_relation_effect
remove_lover_or_soulmate_relation_effect = { CHARACTER = … }game/common/scripted_effects/00_lover_effects.txt, line 95 (10 lines). Parameters: $CHARACTER$.
remove_lover_or_soulmate_relation_effect is a scripted effect in Crusader Kings III, written at line 95 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 5 places, among them A Relief (event lover.0203), An End to An Affair (event lover.0201) and lover.0205 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_lover_effects.txt.
What it does
If
has_relation_soulmate = $CHARACTER$
Then
remove_relation_soulmate = $CHARACTER$
Else if
has_relation_lover = $CHARACTER$
Then
remove_relation_lover = $CHARACTER$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
remove_lover_or_soulmate_relation_effect = {
if = {
limit = { has_relation_soulmate = $CHARACTER$ }
remove_relation_soulmate = $CHARACTER$
}
else_if = {
limit = { has_relation_lover = $CHARACTER$ }
remove_relation_lover = $CHARACTER$
}
}As written in game/common/scripted_effects/00_lover_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_lover_or_soulmate_relation_effect.
Events (4)
- A Relief
lover.0203 - An End to An Affair
lover.0201 - lover.0205
- My Own …
lover.0202
Scripted effects (1)
Source: game/common/scripted_effects/00_lover_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.