CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

lover_breakup_effect

lover_breakup_effect = { BREAKER = … LOVER = … }

game/common/scripted_effects/00_lover_effects.txt, line 106 (43 lines). Parameters: $BREAKER$, $LOVER$.

lover_breakup_effect is a scripted effect in Crusader Kings III, written at line 106 of its file. A call passes 2 parameters: BREAKER and LOVER. The game's script calls it in 5 places, among them Break Up With Lover (interaction), Dismiss Concubine (interaction) and divorce_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_lover_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (43 lines of game script)
lover_breakup_effect = {
	$BREAKER$ = {
		save_scope_as = breaker
	}
	$LOVER$ = {
		save_scope_as = lover
	}

	show_as_tooltip = {
		$BREAKER$ = {
			remove_lover_or_soulmate_relation_effect = { CHARACTER = $LOVER$ }
		}
		$LOVER$ = {
			add_opinion = {
				target = $BREAKER$
				modifier = lover_breakup_opinion
			}
		}
	}

	hidden_effect = {
		$LOVER$ = {
			if = {
				limit = {
					is_consort_of = $BREAKER$
				}
				trigger_event = lover.0202 #Spouse breakup
			}
			else_if = {
				limit = {
					opinion = {
						target = $BREAKER$
						value > 0
					}
				}
				trigger_event = lover.0201 #Normal
			}
			else = {
				trigger_event = lover.0203 #Relieved
			}
		}
	}
}

As written in game/common/scripted_effects/00_lover_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls lover_breakup_effect.

Source: game/common/scripted_effects/00_lover_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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