Interaction · Diplomatic actions
Dismiss Concubine
What you need
You
- You swore to care for your family member's widow
The character you target
To send it
- Does not have a Strong Hook on you
To see it in the menu
- Is your concubine
Dismiss Concubine is a diplomatic character interaction in Crusader Kings III. You need: You swore to care for your family member's widow. The character you target needs: Does not have a Strong Hook on you. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_marriage_interactions.txt.
Quick answers (2)
- What are the requirements for Dismiss Concubine in CK3?
- You: You swore to care for your family member's widow. The character you target: Does not have a Strong Hook on you. (patch 1.20.1.2)
- Will the AI accept Dismiss Concubine?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Stress and fulfillment impact: by trait: Compassionate +20
- The character you target:
- Opinion: Set Me Aside
If
- You: Has the target as lover
Then
- You:
If
- Has the target as soulmate
Then
remove_relation_soulmate = scope:recipient
Else if
- Has the target as lover
Then
remove_relation_lover = scope:recipient
- The character you target: Opinion: Broke Up
Else if
- Any close family member:
One of these
- Is landed
or
All of these
- they has administrative government mechanic
- Is not landed
If
a check the game hides
Then
- Their house: Has the house check as house head
- Has a domicile
or
or
All of these
- Is a ruler
- Government is a Theocratic-type Government
Then
- One random close family member:
- Only some of them (the filter is in the script below)
add_courtier = scope:recipient
Otherwise
move_to_pool = yes
If
Then
- Your house:
add_unity_value = { … }
- Your house:
Events it fires: lover.0202, lover.0201, lover.0203
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (3 lines of game script)
is_shown = scope:recipient = {
is_concubine_of = scope:puppet_or_actor
}As written in game/common/character_interactions/00_marriage_interactions.txt.
Can be sent when (is_valid…) (13 lines of game script)
scope:recipient = {
NOT = {
has_strong_hook = scope:puppet_or_actor
}
}
scope:puppet_or_actor = {
custom_tooltip = {
NOT = {
var:family_widow_forbidden_divorce ?= scope:recipient
}
text = BOUND_TO_FAMILY_WIDOW
}
}As written in game/common/character_interactions/00_marriage_interactions.txt.
Effects (on_send, on_accept, on_decline) (66 lines of game script)
on_accept = scope:puppet_or_actor = {
stress_and_fulfillment_impact = {
compassionate = minor_stress_impact_gain
}
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_neutral
title = msg_concubine_dismissed_title
right_icon = scope:recipient
remove_concubine = scope:recipient
}
}
}
scope:recipient = {
add_opinion = {
modifier = set_me_aside_opinion
target = scope:puppet_or_actor
}
if = {
limit = {
scope:puppet_or_actor = {
has_relation_lover = scope:recipient
}
}
lover_breakup_effect = {
BREAKER = scope:puppet_or_actor
LOVER = scope:recipient
}
}
if = {
limit = {
is_councillor_of = scope:puppet_or_actor
}
}
else_if = {
limit = {
any_close_family_member = {
is_landed_or_landless_administrative_or_theocratic = yes
}
}
random_close_family_member = {
limit = {
is_child_of = scope:recipient
is_landed_or_landless_administrative_or_theocratic = yes
}
alternative_limit = {
is_parent_of = scope:recipient
is_landed_or_landless_administrative_or_theocratic = yes
}
alternative_limit = {
is_landed_or_landless_administrative_or_theocratic = yes
}
add_courtier = scope:recipient
}
}
else = {
move_to_pool = yes
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = medium_unity_loss
DESC = clan_unity_concubinage_dismissal.desc
REVERSE_NON_HOUSE_TARGET = no
}As written in game/common/character_interactions/00_marriage_interactions.txt.
- Category
- Diplomatic actions
- In the menu
- under More…
- ID
dismiss_concubine_interaction
Source: game/common/character_interactions/00_marriage_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.