Interaction · Hostile actions
Break Up With Lover
End your Lover Special Relation with the recipient
What you need
You
- Has the target as lover
Break Up With Lover is a hostile character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_lover_interactions.txt.
Quick answers (1)
- Will the AI accept Break Up With Lover?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- You:
If
- Has the target as soulmate
Then
remove_relation_soulmate = scope:recipient
Else if
- Has the target as lover
Then
remove_relation_lover = scope:recipient
- The character you target: Opinion: Broke Up
- Stress and fulfillment impact: by trait: Lustful +20, Compassionate +20
If
Then
- Your house:
add_unity_value = { … }
- Your house:
Events it fires: lover.0202, lover.0201, lover.0203
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (3 lines of game script)
is_shown = scope:actor = {
has_relation_lover = scope:recipient
}As written in game/common/character_interactions/00_lover_interactions.txt.
Effects (on_send, on_accept, on_decline) (22 lines of game script)
on_accept = scope:actor = {
send_interface_message = {
type = event_sway_neutral
title = break_up_with_lover_interaction_notification
right_icon = scope:recipient
lover_breakup_effect = {
BREAKER = scope:actor
LOVER = scope:recipient
}
stress_and_fulfillment_impact = {
lustful = minor_stress_impact_gain
compassionate = minor_stress_impact_gain
}
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = miniscule_unity_loss
DESC = clan_unity_dramatic_breakup.desc
REVERSE_NON_HOUSE_TARGET = no
}As written in game/common/character_interactions/00_lover_interactions.txt.
- Category
- Hostile actions
- In the menu
- under More…
- ID
break_up_with_lover_interaction
Source: game/common/character_interactions/00_lover_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.