CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Hostile actions

Break Up With Lover

No costAccepted automatically

End your Lover Special Relation with the recipient

What you need

You

  • Has the target as lover

Break Up With Lover is a hostile character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_lover_interactions.txt.

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Quick answers (1)
Will the AI accept Break Up With Lover?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • You:
    • If

      • Has the target as soulmate

      Then

      • remove_relation_soulmate = scope:recipient

      Else if

      • Has the target as lover

      Then

      • remove_relation_lover = scope:recipient
  • The character you target: Opinion: Broke Up
  • Stress and fulfillment impact: by trait: Lustful +20, Compassionate +20
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

Events it fires: lover.0202, lover.0201, lover.0203

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (3 lines of game script)
is_shown = scope:actor = {
	has_relation_lover = scope:recipient
}

As written in game/common/character_interactions/00_lover_interactions.txt.

Effects (on_send, on_accept, on_decline) (22 lines of game script)
on_accept = scope:actor = {
	send_interface_message = {
		type = event_sway_neutral
		title = break_up_with_lover_interaction_notification
		right_icon = scope:recipient
		lover_breakup_effect = {
			BREAKER = scope:actor
			LOVER = scope:recipient
		}
		stress_and_fulfillment_impact = {
			lustful = minor_stress_impact_gain
			compassionate = minor_stress_impact_gain
		}
	}
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:actor
	TARGET = scope:recipient
	VALUE = miniscule_unity_loss
	DESC = clan_unity_dramatic_breakup.desc
	REVERSE_NON_HOUSE_TARGET = no
}

As written in game/common/character_interactions/00_lover_interactions.txt.

Category
Hostile actions
In the menu
under More…
ID
break_up_with_lover_interaction

Source: game/common/character_interactions/00_lover_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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