CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Hostile actions

Accuse of Decadence

from 50PietyAccepted automatically

House Head Interaction Accuse the recipient of decadence in order to tarnish their reputation and steer House Unity towards Antagonistic

What you need

You

To send it

  • … cannot take overt hostile actions against … Diarch

To see it in the menu

  • Your Government is Clan
  • house.house_head ?= this
  • If played by the AI:
  • The target is not you
  • scope:recipient.house ?= scope:actor.house

The character you target

To send it

To see it in the menu

Accuse of Decadence is a hostile character interaction in Crusader Kings III. The character you target needs: Is an Adult and Does not have a Strong Hook on you. Accepted automatically. It costs Piety (from 50). Patch 1.20.1.2, from game/common/character_interactions/00_house_head_interactions.txt.

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Quick answers (3)
What are the requirements for Accuse of Decadence in CK3?
The character you target: Is an Adult and Does not have a Strong Hook on you. (patch 1.20.1.2)
Will the AI accept Accuse of Decadence?
Yes: it is accepted automatically.
How much does Accuse of Decadence cost?
Piety (from 50) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If

    • None of these

      • One of these

        • has_fulfillment_parameter = sp_hostile_schemes_minus_murder_no_sp_or_stress_loss
        • or

          has_fulfillment_parameter = sp_hostile_schemes_minus_murder_no_stress_loss

    Then

    • Stress and fulfillment impact: by trait: Forgiving +20, Compassionate +20
  • The character you target:
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

When it is accepted automatically

Events it fires: char_interaction.0041

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (19 lines of game script)
is_available = government_has_flag = government_is_clan
house.house_head ?= this
trigger_if = {
	limit = {
		is_ai = yes
	}
	is_adult = yes
	NOT = {
		has_trait = forgiving
	}
	is_at_war = no
}
is_shown = scope:recipient != scope:actor
scope:recipient.house ?= scope:actor.house
scope:recipient = {
	NOT = {
		has_trait = decadent
	}
}

As written in game/common/character_interactions/00_house_head_interactions.txt.

Can be sent when (is_valid…) (14 lines of game script)
scope:recipient = {
	is_adult = yes
}
scope:recipient = {
	NOT = {
		has_strong_hook = scope:actor
	}
}
custom_tooltip = {
	text = cannot_take_overt_hostile_actions_against_diarch.tt
	NOT = {
		scope:recipient ?= scope:actor.diarch
	}
}

As written in game/common/character_interactions/00_house_head_interactions.txt.

Effects (on_send, on_accept, on_decline) (45 lines of game script)
on_accept = scope:actor = {
	if = {
		limit = {
			NOT = {
				sp_hostile_schemes_except_murder_no_stress_or_fulfillment_trigger = yes
			}
		}
		stress_and_fulfillment_impact = {
			forgiving = minor_stress_impact_gain
			compassionate = minor_stress_impact_gain
		}
	}
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = accuse_of_decandence_interaction_notification
		left_icon = scope:actor
		right_icon = scope:recipient
		scope:recipient = {
			add_stress = major_stress_gain
			if = {
				limit = {
					has_trait = extolled
				}
				remove_trait = extolled
			}
			else = {
				add_trait = decadent
			}
			add_opinion = {
				modifier = accused_of_decadence_opinion
				target = scope:actor
			}
		}
	}
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:actor
	TARGET = scope:recipient
	VALUE = major_unity_loss
	DESC = clan_unity_decadence.desc
	REVERSE_NON_HOUSE_TARGET = no
}
on_auto_accept = scope:recipient = {
	trigger_event = char_interaction.0041
}

As written in game/common/character_interactions/00_house_head_interactions.txt.

Category
Hostile actions
Cost: Piety
from 50
Cooldown
3 years
In the menu
main list
ID
accuse_of_decandence_interaction

Source: game/common/character_interactions/00_house_head_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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