Interaction · Hostile actions
Accuse of Decadence
House Head Interaction Accuse the recipient of decadence in order to tarnish their reputation and steer House Unity towards Antagonistic
What you need
You
To send it
- … cannot take overt hostile actions against … Diarch
The character you target
To send it
- Is an Adult
- Does not have a Strong Hook on you
To see it in the menu
- Does not have the Trait: Accused of Decadence
Accuse of Decadence is a hostile character interaction in Crusader Kings III. The character you target needs: Is an Adult and Does not have a Strong Hook on you. Accepted automatically. It costs Piety (from 50). Patch 1.20.1.2, from game/common/character_interactions/00_house_head_interactions.txt.
Quick answers (3)
- What are the requirements for Accuse of Decadence in CK3?
- The character you target: Is an Adult and Does not have a Strong Hook on you. (patch 1.20.1.2)
- Will the AI accept Accuse of Decadence?
- Yes: it is accepted automatically.
- How much does Accuse of Decadence cost?
- Piety (from 50) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If
None of these
One of these
has_fulfillment_parameter = sp_hostile_schemes_minus_murder_no_sp_or_stress_lossor
has_fulfillment_parameter = sp_hostile_schemes_minus_murder_no_stress_loss
Then
- Stress and fulfillment impact: by trait: Forgiving +20, Compassionate +20
- The character you target:
- Gains 60 Stress
- If has the Trait: Extolled by House: Loses the Trait Extolled by House
- Otherwise: Gains the Trait Accused of Decadence
- Opinion: Accused Me of Decadence
If
Then
- Your house:
add_unity_value = { … }
- Your house:
When it is accepted automatically
- The character you target: Event char_interaction.0041
Events it fires: char_interaction.0041
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (19 lines of game script)
is_available = government_has_flag = government_is_clan
house.house_head ?= this
trigger_if = {
limit = {
is_ai = yes
}
is_adult = yes
NOT = {
has_trait = forgiving
}
is_at_war = no
}
is_shown = scope:recipient != scope:actor
scope:recipient.house ?= scope:actor.house
scope:recipient = {
NOT = {
has_trait = decadent
}
}As written in game/common/character_interactions/00_house_head_interactions.txt.
Can be sent when (is_valid…) (14 lines of game script)
scope:recipient = {
is_adult = yes
}
scope:recipient = {
NOT = {
has_strong_hook = scope:actor
}
}
custom_tooltip = {
text = cannot_take_overt_hostile_actions_against_diarch.tt
NOT = {
scope:recipient ?= scope:actor.diarch
}
}As written in game/common/character_interactions/00_house_head_interactions.txt.
Effects (on_send, on_accept, on_decline) (45 lines of game script)
on_accept = scope:actor = {
if = {
limit = {
NOT = {
sp_hostile_schemes_except_murder_no_stress_or_fulfillment_trigger = yes
}
}
stress_and_fulfillment_impact = {
forgiving = minor_stress_impact_gain
compassionate = minor_stress_impact_gain
}
}
send_interface_toast = {
type = event_toast_effect_neutral
title = accuse_of_decandence_interaction_notification
left_icon = scope:actor
right_icon = scope:recipient
scope:recipient = {
add_stress = major_stress_gain
if = {
limit = {
has_trait = extolled
}
remove_trait = extolled
}
else = {
add_trait = decadent
}
add_opinion = {
modifier = accused_of_decadence_opinion
target = scope:actor
}
}
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = major_unity_loss
DESC = clan_unity_decadence.desc
REVERSE_NON_HOUSE_TARGET = no
}
on_auto_accept = scope:recipient = {
trigger_event = char_interaction.0041
}As written in game/common/character_interactions/00_house_head_interactions.txt.
- Category
- Hostile actions
- Cost: Piety
- from 50
- Cooldown
- 3 years
- In the menu
- main list
- ID
accuse_of_decandence_interaction
Source: game/common/character_interactions/00_house_head_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.