CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Hostile actions

Foment Revolt

variesGoldAccepted automatically

Invest Gold in order to destabilize their Realm

What you need

You

To send it

  • You must select an investment level

To see it in the menu

  • If played by the AI:
    • One of these

      • Any character struggle:
        • involvement = involved
        • has_struggle_phase_parameter = unlocks_incite_revolts_interaction
        • One of these

          • is_struggle_phase = struggle_iberia_phase_opportunity
          • or

            is_struggle_phase = struggle_iberia_phase_hostility
      • or

        Any character struggle:
        • involvement = involved
        • is_struggle_type = persian_struggle
      • or

        Your domicile:
        • has_domicile_parameter = can_use_incite_revolts
    • short_term_gold >= medium_gold_value
  • The target is not you
  • One of these

    • You:
      • Your Government is Adventurer
      • One of these

        • Any claim:
          • holder = scope:recipient
        • or

          Has the target as rival
    • or

      You › Any character struggle:
      • involvement = involved
      • has_struggle_phase_parameter = unlocks_incite_revolts_interaction
      • All of these

        • The character you target › Any character struggle:
          • involvement = involved
          • Is the struggle temp
    • or

      All of these

      • You:
      • The character you target › Any character struggle:
        • is_struggle_type = persian_struggle
        • involvement = involved
    • or

      Your domicile:
      • has_domicile_parameter = can_use_incite_revolts

Foment Revolt is a hostile character interaction in Crusader Kings III. You need: You must select an investment level. Accepted automatically. It costs Gold (varies). Patch 1.20.1.2, from game/common/character_interactions/03_fp2_interactions.txt.

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Quick answers (3)
What are the requirements for Foment Revolt in CK3?
You: You must select an investment level. (patch 1.20.1.2)
Will the AI accept Foment Revolt?
Yes: it is accepted automatically.
How much does Foment Revolt cost?
Gold (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If

    • None of these

      • One of these

        • has_fulfillment_parameter = sp_hostile_schemes_minus_murder_no_sp_or_stress_loss
        • or

          has_fulfillment_parameter = sp_hostile_schemes_minus_murder_no_stress_loss

    Then

    • Stress and fulfillment impact: by trait: Just +40, Honest +40, Trusting +40, Greedy +20
    • If

      • You:
        • One of these

          • Has the target as rival
          • or

            Has the target as nemesis

      Then

      • Stress and fulfillment impact: by trait: Vengeful -30
    • If

      • You: Is a vassal of the target

      Then

      • Stress and fulfillment impact: by trait: Ambitious -30
  • duel = { … }
  • If your Government is Adventurer:
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

Options when sending

  • Small investment
  • Medium investment
  • Large investment

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (62 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	OR = {
		any_character_struggle = {
			involvement = involved
			has_struggle_phase_parameter = unlocks_incite_revolts_interaction
			OR = {
				is_struggle_phase = struggle_iberia_phase_opportunity
				is_struggle_phase = struggle_iberia_phase_hostility
			}
		}
		any_character_struggle = {
			involvement = involved
			is_struggle_type = persian_struggle
		}
		domicile ?= {
			has_domicile_parameter = can_use_incite_revolts
		}
	}
	short_term_gold >= medium_gold_value
}
is_shown = scope:recipient != scope:actor
OR = {
	scope:actor = {
		government_has_flag = government_is_landless_adventurer
		OR = {
			any_claim = {
				holder = scope:recipient
			}
			has_relation_rival = scope:recipient
		}
	}
	scope:actor = {
		any_character_struggle = {
			involvement = involved
			has_struggle_phase_parameter = unlocks_incite_revolts_interaction
			is_secondary_character_involvement_involved_trigger = {
				CHAR = scope:recipient
			}
		}
	}
	AND = {
		scope:actor = {
			has_trait = fp3_struggle_detractor
			any_character_struggle = {
				involvement = involved
				is_struggle_type = persian_struggle
			}
		}
		scope:recipient = {
			any_character_struggle = {
				is_struggle_type = persian_struggle
				involvement = involved
			}
		}
	}
	scope:actor.domicile ?= {
		has_domicile_parameter = can_use_incite_revolts
	}
}

As written in game/common/character_interactions/03_fp2_interactions.txt.

Can be sent when (is_valid…) (26 lines of game script)
custom_description = {
	text = at_least_one_county_with_neutral_negative_opinion
	scope:recipient = {
		any_sub_realm_county = {
			count > 0
			holder = scope:recipient
			county_opinion < 0
			NOR = {
				has_county_modifier = small_investment_in_revolt_modifier
				has_county_modifier = medium_investment_in_revolt_modifier
				has_county_modifier = high_investment_in_revolt_modifier
			}
		}
	}
}
custom_tooltip = {
	text = must_select_an_investment
	OR = {
		scope:actor = {
			is_ai = yes
		}
		scope:small_investment_in_revolt = yes
		scope:medium_investment_in_revolt = yes
		scope:high_investment_in_revolt = yes
	}
}

As written in game/common/character_interactions/03_fp2_interactions.txt.

Effects (on_send, on_accept, on_decline) (220 lines of game script)
on_accept = hidden_effect = {
	scope:recipient = {
		random_sub_realm_county = {
			limit = {
				NOR = {
					has_county_modifier = small_investment_in_revolt_modifier
					has_county_modifier = medium_investment_in_revolt_modifier
					has_county_modifier = high_investment_in_revolt_modifier
				}
				county_opinion < 0
				holder = scope:recipient
			}
			weight = {
				base = 1
				modifier = {
					add = 2
					OR = {
						faith = scope:actor.faith
						culture = scope:actor.culture
					}
				}
				modifier = {
					add = 5
					NAND = {
						faith = scope:recipient.faith
						culture = scope:recipient.culture
					}
				}
				modifier = {
					add = 5
					any_neighboring_county = {
						holder = scope:actor
					}
				}
			}
			save_scope_as = chosen_county
		}
	}
}
scope:actor = {
	if = {
		limit = {
			NOT = {
				sp_hostile_schemes_except_murder_no_stress_or_fulfillment_trigger = yes
			}
		}
		stress_and_fulfillment_impact = {
			just = medium_stress_impact_gain
			honest = medium_stress_impact_gain
			trusting = medium_stress_impact_gain
			greedy = minor_stress_impact_gain
		}
		if = {
			limit = {
				scope:actor = {
					OR = {
						has_relation_rival = scope:recipient
						has_relation_nemesis = scope:recipient
					}
				}
			}
			stress_and_fulfillment_impact = {
				vengeful = medium_stress_impact_loss
			}
		}
		if = {
			limit = {
				scope:actor = {
					is_vassal_of = scope:recipient
				}
			}
			stress_and_fulfillment_impact = {
				ambitious = medium_stress_impact_loss
			}
		}
	}
}
scope:actor = {
	duel = {
		skill = intrigue
		value = scope:recipient.intrigue
		10 = {
			desc = incite_revolts_interaction_notif_failure
			compare_modifier = {
				value = scope:duel_value
				multiplier = -1.5
			}
			show_as_tooltip = {
				if = {
					limit = {
						scope:small_investment_in_revolt = yes
					}
					custom_tooltip = apply_small_investment_in_revolt_on_random_county
				}
				else_if = {
					limit = {
						scope:medium_investment_in_revolt = yes
					}
					custom_tooltip = apply_medium_investment_in_revolt_on_random_county
				}
				else_if = {
					limit = {
						scope:high_investment_in_revolt = yes
					}
					custom_tooltip = apply_high_investment_in_revolt_on_random_county
				}
				reverse_add_opinion = {
					target = scope:recipient
					modifier = angry_opinion
					opinion = -50
				}
			}
			hidden_effect = {
				send_interface_toast = {
					type = event_toast_effect_bad
					title = incite_revolts_interaction_result.tt
					left_icon = scope:chosen_county
					right_icon = scope:recipient
					scope:chosen_county = {
						if = {
							limit = {
								scope:small_investment_in_revolt = yes
							}
							add_county_modifier = {
								modifier = small_investment_in_revolt_modifier
								years = 10
							}
						}
						else_if = {
							limit = {
								scope:medium_investment_in_revolt = yes
							}
							add_county_modifier = {
								modifier = medium_investment_in_revolt_modifier
								years = 10
							}
						}
						else_if = {
							limit = {
								scope:high_investment_in_revolt = yes
							}
							add_county_modifier = {
								modifier = high_investment_in_revolt_modifier
								years = 10
							}
						}
					}
					reverse_add_opinion = {
						target = scope:recipient
						modifier = angry_opinion
						opinion = -50
					}
					hidden_effect = {
						scope:recipient = {
							progress_towards_rival_effect = {
								CHARACTER = scope:actor
								REASON = fp2_progress_towards_rival_funded_revolt_against_me
								OPINION = 0
							}
						}
					}
				}
			}
		}
		10 = {
			desc = incite_revolts_interaction_notif_success
			compare_modifier = {
				value = scope:duel_value
				multiplier = 1.5
			}
			show_as_tooltip = {
				if = {
					limit = {
						scope:small_investment_in_revolt = yes
					}
					custom_tooltip = apply_small_investment_in_revolt_on_random_county
				}
				else_if = {
					limit = {
						scope:medium_investment_in_revolt = yes
					}
					custom_tooltip = apply_medium_investment_in_revolt_on_random_county
				}
				else_if = {
					limit = {
						scope:high_investment_in_revolt = yes
					}
					custom_tooltip = apply_high_investment_in_revolt_on_random_county
				}
			}
			hidden_effect = {
				send_interface_toast = {
					type = event_toast_effect_good
					title = incite_revolts_interaction_result.tt
					left_icon = scope:chosen_county
					scope:chosen_county = {
						if = {
							limit = {
								scope:small_investment_in_revolt = yes
							}
							add_county_modifier = {
								modifier = small_investment_in_revolt_modifier
								years = 10
							}
						}
						else_if = {
							limit = {
								scope:medium_investment_in_revolt = yes
							}
							add_county_modifier = {
								modifier = medium_investment_in_revolt_modifier
								years = 10
							}
						}
						else_if = {
							limit = {
								scope:high_investment_in_revolt = yes
							}
							add_coun
# … (cut here; the rest is in the file)

As written in game/common/character_interactions/03_fp2_interactions.txt.

Category
Hostile actions
Cost: Gold
varies
In the menu
main list
ID
incite_revolts_interaction

Source: game/common/character_interactions/03_fp2_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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