CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Interaction · Hostile actions

Disbelieve Mandala (Scheme)

No costAccepted automatically

Attempt to disbelieve the recipient, potentially damaging their Legitimacy, Piety and wreaking havoc among their Subjects

What you need

You

To send it

  • can_start_scheme = { type = disbelieve_mandala target_character = scope:recipient }
  • If

    a check the game hides

    Then

    • Your house: Has the house check as house head

To see it in the menu

  • Your Government uses the Mandala Capital Temple Complex Great Project and Great Building
  • If played by the AI:
    • Your house:
      • has_house_head_parameter = unlock_disbelieve_mandala_scheme
    • If

      a check the game hides

      Then

      • Your house: Has the house check as house head
    • primary_title.tier >= tier_county
    • None of these

      • Any scheme:
        • is_scheme_category = hostile

The character you target

To send it

To see it in the menu

Disbelieve Mandala (Scheme) is a hostile character interaction in Crusader Kings III. The character you target needs: Does not have a Strong Hook on you. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/tgp_east_asia_interactions.txt.

for a guide, post or blog
Quick answers (2)
What are the requirements for Disbelieve Mandala (Scheme) in CK3?
The character you target: Does not have a Strong Hook on you. (patch 1.20.1.2)
Will the AI accept Disbelieve Mandala (Scheme)?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • Start the Disbelieve Mandala scheme against the target

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (22 lines of game script)
is_available = government_has_flag = government_is_mandala
trigger_if = {
	limit = {
		is_ai = yes
	}
	house ?= {
		has_house_head_parameter = unlock_disbelieve_mandala_scheme
	}
	is_house_head = yes
	primary_title.tier >= tier_county
	NOT = {
		any_scheme = {
			is_scheme_category = hostile
		}
	}
}
is_shown = scope:actor = {
	this != scope:recipient
}
scope:recipient = {
	government_has_flag = government_is_mandala
}

As written in game/common/character_interactions/tgp_east_asia_interactions.txt.

Can be sent when (is_valid…) (12 lines of game script)
scope:actor = {
	can_start_scheme = {
		type = disbelieve_mandala
		target_character = scope:recipient
	}
	is_house_head = yes
}
scope:recipient = {
	NOT = {
		has_strong_hook = scope:actor
	}
}

As written in game/common/character_interactions/tgp_east_asia_interactions.txt.

Effects (on_send, on_accept, on_decline) (13 lines of game script)
on_accept = scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = disbelieve_mandala_interaction_notification
		left_icon = scope:actor
		right_icon = scope:recipient
		begin_scheme_basic_effect = {
			SCHEME_TYPE = disbelieve_mandala
			TARGET_TYPE = target_character
			TARGET_SCOPE = scope:recipient
		}
	}
}

As written in game/common/character_interactions/tgp_east_asia_interactions.txt.

Category
Hostile actions
Starts the scheme
Disbelieve Mandala
In the menu
main list
ID
start_disbelieve_mandala_interaction

Source: game/common/character_interactions/tgp_east_asia_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

Spotted a mistake on this page?