CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Hostile actions

Excommunicate

variesPietyAccepted automatically

The recipient's vile misdeeds are poisonous to the … Faith. They shall be Excommunicated until they repents for their wicked ways.

What you need

You

To send it

  • None of these

    • The character you target: Has the Modifier: Excommunication Recently Lifted
    • root.faith.great_holy_war ?= { has_pledged_attacker = scope:recipient }
  • Highest held Title is at least Duchy Rank
  • piety >= excommunication_piety_cost_value
  • Your Faith must be Organized to take this action
  • Does not have the Trait: Excommunicated
  • … cannot take overt hostile actions against … Diarch

To see it in the menu

  • If played by the AI:
  • Is a member of the Clergy
  • Is a ruler
  • Your faith:
    • One of these

      • Has the Central Doctrine
      • or

        main_rite = { rite_has_doctrine = doctrine_sacraments_central }
    • If

      • Has you as head of faith

      Then

    • Does not have the target as head of faith

The character you target

Excommunicate is a hostile character interaction in Crusader Kings III. You need: Highest held Title is at least Duchy Rank, Your Faith must be Organized to take this action and Does not have the Trait: Excommunicated. The character you target needs: Does not have a Strong Hook on you, This Ruler is protected by a Challenger Head of Faith, or is a Challenger Head of Faith, Does not have the Trait: Excommunicated and 1 more. Accepted automatically. It costs Piety (varies). Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.

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Quick answers (3)
What are the requirements for Excommunicate in CK3?
You: Highest held Title is at least Duchy Rank, Your Faith must be Organized to take this action and Does not have the Trait: Excommunicated. The character you target: Does not have a Strong Hook on you, This Ruler is protected by a Challenger Head of Faith, or is a Challenger Head of Faith, Does not have the Trait: Excommunicated and Is at least 12 years old. (patch 1.20.1.2)
Will the AI accept Excommunicate?
Yes: it is accepted automatically.
How much does Excommunicate cost?
Piety (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • In some cases (on a condition the game doesn't show) › You:
    • add_piety = { … }
  • If

    Then

  • If

    • Your faith is the target’s

    Then

    • The character you target:
    • If

      • The target character’s faith’s religious head:
        • One of these

          • Is the requesting character
          • or

            Is the excommunicator

      Then

      • The target character:
        • If

          • Is a ruler
          • One of these

            • Cannot play landless rulers without having an Estate
            • or

              If

              • One of these

                • Is landed
                • or

                  Government is a Theocratic-type Government

              Then

            • or

              tgp_is_any_minister = { }
            • or

              Has “laamp transition” (a variable the game's script sets)

          Then

          • Spiritual fulfillment -20
        • Only the Head of Faith can lift … Excommunication without being punished

      Otherwise

      • The target character:
        • If

          • Is a ruler
          • One of these

            • Cannot play landless rulers without having an Estate
            • or

              If

              • One of these

                • Is landed
                • or

                  Government is a Theocratic-type Government

              Then

            • or

              tgp_is_any_minister = { }
            • or

              Has “laamp transition” (a variable the game's script sets)

          Then

          • Spiritual fulfillment -10
  • The character you target: Event religious_interaction.1021 (after 5 days)
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

Events it fires: pam_the_christian_church.0064, religious_interaction.1021

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (25 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	piety >= major_piety_value
	is_adult = yes
}
is_shown = scope:puppet_or_actor ?= {
	this != scope:recipient
	is_clergy = yes
	is_ruler = yes
	faith ?= {
		this = scope:recipient.faith
		faith_has_sacraments_central_trigger = yes
		trigger_if = {
			limit = {
				religious_head ?= scope:puppet_or_actor
			}
			has_doctrine = doctrine_spiritual_head
		}
		NOT = {
			religious_head ?= scope:recipient
		}
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Can be sent when (is_valid…) (50 lines of game script)
NOR = {
	scope:recipient = {
		has_character_modifier = excommunication_recently_lifted
	}
	scope:puppet_or_actor.faith.great_holy_war ?= {
		has_pledged_attacker = scope:recipient
	}
}
scope:puppet_or_actor = {
	highest_held_title_tier >= tier_duchy
	piety >= excommunication_piety_cost_value
	custom_tooltip = {
		text = HOF_INTERACTION_UNREFORMED_FAITH
		NOT = {
			faith = {
				has_doctrine_parameter = unreformed
			}
		}
	}
	NOT = {
		has_trait = excommunicated
	}
}
scope:recipient = {
	NOT = {
		has_strong_hook = scope:puppet_or_actor
	}
}
custom_tooltip = {
	text = cannot_take_overt_hostile_actions_against_diarch.tt
	NOT = {
		scope:recipient ?= scope:puppet_or_actor.diarch
	}
}
scope:recipient = {
	custom_tooltip = {
		text = cannot_excommunicate_antipope_protected_tt
		NOT = {
			pam_antipope_protected_from_excommunication_trigger = {
				EXCOMMUNICATOR = scope:puppet_or_actor
			}
		}
	}
	NOT = {
		has_trait = excommunicated
	}
	pam_valid_excommunication_target_trigger = {
		EXCOMMUNICATOR = scope:puppet_or_actor
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Effects (on_send, on_accept, on_decline) (59 lines of game script)
on_accept = if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		add_piety = {
			value = {
				value = excommunication_piety_cost_value
				max = piety
				multiply = -1
			}
		}
	}
}
scope:puppet_or_actor = {
	if = {
		limit = {
			any_character_situation = {
				situation_type = the_christian_church
			}
			situation:the_christian_church ?= {
				situation_top_has_catalyst = catalyst_excommunicate
			}
		}
		if = {
			limit = {
				scope:recipient = {
					highest_held_title_tier >= tier_kingdom
				}
			}
			situation:the_christian_church = {
				trigger_situation_catalyst = catalyst_excommunicate
			}
		}
		else = {
			situation:the_christian_church = {
				trigger_situation_catalyst = catalyst_excommunicate_minor
			}
		}
	}
}
excommunicate_character = {
	EXCOMMUNICATOR = scope:puppet_or_actor
	REQUESTING_CHARACTER = scope:puppet_or_actor
	TARGET_CHARACTER = scope:recipient
}
scope:recipient = {
	trigger_event = {
		id = religious_interaction.1021
		days = 5
	}
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:puppet_or_actor
	TARGET = scope:recipient
	VALUE = medium_unity_loss
	DESC = clan_unity_excommunication.desc
	REVERSE_NON_HOUSE_TARGET = no
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Category
Hostile actions
Cost: Piety
varies
In the menu
main list
ID
excommunicate_interaction

Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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