Interaction · Hostile actions
Excommunicate
The recipient's vile misdeeds are poisonous to the … Faith. They shall be Excommunicated until they repents for their wicked ways.
What you need
You
To send it
None of these
- The character you target: Has the Modifier: Excommunication Recently Lifted
root.faith.great_holy_war ?= { has_pledged_attacker = scope:recipient }
- Highest held Title is at least Duchy Rank
piety >= excommunication_piety_cost_value- Your Faith must be Organized to take this action
- Does not have the Trait: Excommunicated
- … cannot take overt hostile actions against … Diarch
To see it in the menu
- If played by the AI:
- Is a member of the Clergy
- Is a ruler
- Your faith:
The character you target
- Does not have a Strong Hook on you
- This Ruler is protected by a Challenger Head of Faith, or is a Challenger Head of Faith
- Does not have the Trait: Excommunicated
- Is at least 12 years old
- If holds Papacy: Only the holder of a Patriarchate, or a Challenger Head of Faith, with … as their Direct Vassal, can Excommunicate …
Otherwise
- Else, if is not a ruler:
If
a check the game hides
Then
- … Liege must be …, … Vassal or below, a neighboring Ruler or based within … Clerical Region
Otherwise
- … must be located within … Realm, a neighboring County, or … Clerical Region
- Else, if government is a Theocratic-type Government: As an Ecclesiastical or Theocratic Ruler, … must be … Vassal, Subordinate or below
- Otherwise: … must either: Be … Vassal or below · Be a neighboring Ruler or based within … Clerical Region · Have a Court Chaplain that is … Subordinate or below · Have … as Court Chaplain, and … has no Superior · Any Liege or above has … as Court Chaplain
- Else, if is not a ruler:
Excommunicate is a hostile character interaction in Crusader Kings III. You need: Highest held Title is at least Duchy Rank, Your Faith must be Organized to take this action and Does not have the Trait: Excommunicated. The character you target needs: Does not have a Strong Hook on you, This Ruler is protected by a Challenger Head of Faith, or is a Challenger Head of Faith, Does not have the Trait: Excommunicated and 1 more. Accepted automatically. It costs Piety (varies). Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.
Quick answers (3)
- What are the requirements for Excommunicate in CK3?
- You: Highest held Title is at least Duchy Rank, Your Faith must be Organized to take this action and Does not have the Trait: Excommunicated. The character you target: Does not have a Strong Hook on you, This Ruler is protected by a Challenger Head of Faith, or is a Challenger Head of Faith, Does not have the Trait: Excommunicated and Is at least 12 years old. (patch 1.20.1.2)
- Will the AI accept Excommunicate?
- Yes: it is accepted automatically.
- How much does Excommunicate cost?
- Piety (varies) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- In some cases (on a condition the game doesn't show) › You:
add_piety = { … }
If
- Any character situation:
situation_type = the_christian_church
- The Christian Church: The current phase counts “A sovereign is Excommunicated by the Head of Faith”
Then
If
Then
- The Christian Church: Counts toward the situation's next phase: “A sovereign is Excommunicated by the Head of Faith”
Otherwise
- The Christian Church: Counts toward the situation's next phase: “A Ruler is Excommunicated by the Head of Faith”
- Any character situation:
If
- Your faith is the target’s
Then
- The character you target:
If
- The requesting character is not the excommunicator
Then
- … will become Excommunicated and gain the Excommunicated Trait
- Gains the modifier “Recent Excommunication” for 365 days
- Opinion: Excommunicated Me (-30)
- Opinion: Hatred (-50)
Otherwise
- … will become Excommunicated and gain the Excommunicated Trait
- Gains the modifier “Recent Excommunication” for 365 days
- Opinion: Excommunicated Me (-50)
- Level of Devotion -1
If
- Has Legitimacy
- Is landed
- Is a ruler
- Highest held Title is at least County Rank
- Their government is not a Theocratic-type Government
- Their government is not unplayable
Then
- Loses 200 Legitimacy
If
- The target character’s faith’s religious head:
One of these
- Is the requesting character
or
Is the excommunicator
Then
- The target character:
If
- Is a ruler
One of these
- Cannot play landless rulers without having an Estate
or
or
tgp_is_any_minister = { }or
Has “laamp transition” (a variable the game's script sets)
Then
- Spiritual fulfillment -20
- Only the Head of Faith can lift … Excommunication without being punished
Otherwise
- The target character:
If
- Is a ruler
One of these
- Cannot play landless rulers without having an Estate
or
or
tgp_is_any_minister = { }or
Has “laamp transition” (a variable the game's script sets)
Then
- Spiritual fulfillment -10
- The target character’s faith’s religious head:
- The character you target: Event religious_interaction.1021 (after 5 days)
If
Then
- Your house:
add_unity_value = { … }
- Your house:
Events it fires: pam_the_christian_church.0064, religious_interaction.1021
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (25 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
piety >= major_piety_value
is_adult = yes
}
is_shown = scope:puppet_or_actor ?= {
this != scope:recipient
is_clergy = yes
is_ruler = yes
faith ?= {
this = scope:recipient.faith
faith_has_sacraments_central_trigger = yes
trigger_if = {
limit = {
religious_head ?= scope:puppet_or_actor
}
has_doctrine = doctrine_spiritual_head
}
NOT = {
religious_head ?= scope:recipient
}
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
Can be sent when (is_valid…) (50 lines of game script)
NOR = {
scope:recipient = {
has_character_modifier = excommunication_recently_lifted
}
scope:puppet_or_actor.faith.great_holy_war ?= {
has_pledged_attacker = scope:recipient
}
}
scope:puppet_or_actor = {
highest_held_title_tier >= tier_duchy
piety >= excommunication_piety_cost_value
custom_tooltip = {
text = HOF_INTERACTION_UNREFORMED_FAITH
NOT = {
faith = {
has_doctrine_parameter = unreformed
}
}
}
NOT = {
has_trait = excommunicated
}
}
scope:recipient = {
NOT = {
has_strong_hook = scope:puppet_or_actor
}
}
custom_tooltip = {
text = cannot_take_overt_hostile_actions_against_diarch.tt
NOT = {
scope:recipient ?= scope:puppet_or_actor.diarch
}
}
scope:recipient = {
custom_tooltip = {
text = cannot_excommunicate_antipope_protected_tt
NOT = {
pam_antipope_protected_from_excommunication_trigger = {
EXCOMMUNICATOR = scope:puppet_or_actor
}
}
}
NOT = {
has_trait = excommunicated
}
pam_valid_excommunication_target_trigger = {
EXCOMMUNICATOR = scope:puppet_or_actor
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
Effects (on_send, on_accept, on_decline) (59 lines of game script)
on_accept = if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
add_piety = {
value = {
value = excommunication_piety_cost_value
max = piety
multiply = -1
}
}
}
}
scope:puppet_or_actor = {
if = {
limit = {
any_character_situation = {
situation_type = the_christian_church
}
situation:the_christian_church ?= {
situation_top_has_catalyst = catalyst_excommunicate
}
}
if = {
limit = {
scope:recipient = {
highest_held_title_tier >= tier_kingdom
}
}
situation:the_christian_church = {
trigger_situation_catalyst = catalyst_excommunicate
}
}
else = {
situation:the_christian_church = {
trigger_situation_catalyst = catalyst_excommunicate_minor
}
}
}
}
excommunicate_character = {
EXCOMMUNICATOR = scope:puppet_or_actor
REQUESTING_CHARACTER = scope:puppet_or_actor
TARGET_CHARACTER = scope:recipient
}
scope:recipient = {
trigger_event = {
id = religious_interaction.1021
days = 5
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = medium_unity_loss
DESC = clan_unity_excommunication.desc
REVERSE_NON_HOUSE_TARGET = no
}As written in game/common/character_interactions/00_religious_interactions.txt.
- Category
- Hostile actions
- Cost: Piety
- varies
- In the menu
- main list
- ID
excommunicate_interaction
Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).