CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

reduce_partition_succession_law_effect

reduce_partition_succession_law_effect = yes

game/common/scripted_effects/00_title_effects.txt, line 16 (20 lines). No parameters.

reduce_partition_succession_law_effect is a scripted effect in Crusader Kings III, written at line 16 of its file. It takes no parameters: reduce_partition_succession_law_effect = yes. The game's script calls it in 1 place, among them chancellor_task.3104 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_title_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
reduce_partition_succession_law_effect = {
	if = {
		limit = {
			has_realm_law = single_heir_succession_law
		}
		add_realm_law = high_partition_succession_law
	}
	else_if = {
		limit = {
			has_realm_law = high_partition_succession_law
		}
		add_realm_law = partition_succession_law
	}
	else_if = {
		limit = {
			has_realm_law = partition_succession_law
		}
		add_realm_law = confederate_partition_succession_law
	}
}

As written in game/common/scripted_effects/00_title_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls reduce_partition_succession_law_effect.

Source: game/common/scripted_effects/00_title_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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