CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · Legacy of Persia files

read_name_in_friday_prayer_guts_become_detractor_effect

read_name_in_friday_prayer_guts_become_detractor_effect = yes

game/common/scripted_effects/03_dlc_fp3_scripted_effects.txt, line 269 (8 lines). No parameters.

read_name_in_friday_prayer_guts_become_detractor_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 269 of its file. It takes no parameters: read_name_in_friday_prayer_guts_become_detractor_effect = yes. The game's script calls it in 2 places, among them Announcements at the Friday Prayer (event fp3_decision.0015) and read_name_in_friday_prayer_scripted_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp3_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
read_name_in_friday_prayer_guts_become_detractor_effect = {
	hidden_effect = { remove_trait = fp3_struggle_supporter }
	add_trait_force_tooltip = fp3_struggle_detractor
	add_character_modifier = {
		modifier = fp3_name_read_in_friday_prayer_modifier
		years = 20
	}
}

As written in game/common/scripted_effects/03_dlc_fp3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls read_name_in_friday_prayer_guts_become_detractor_effect.

Source: game/common/scripted_effects/03_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?