Scripted effect
randomize_available_ai_value_compliment_effect
randomize_available_ai_value_compliment_effect = { COMPLIMENT_RECEIVER = … }game/common/scripted_effects/00_compliment_effects.txt, line 328 (13 lines). Parameters: $COMPLIMENT_RECEIVER$.
randomize_available_ai_value_compliment_effect is a scripted effect in Crusader Kings III, written at line 328 of its file. A call passes 1 parameter: COMPLIMENT_RECEIVER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_compliment_effects.txt.
The comment above it in the file
Same as randomize_available_compliment_effect but it only uses the 8 ai value compliments. Required argument COMPLIMENT_RECEIVER (not tested)
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (13 lines of game script)
randomize_available_ai_value_compliment_effect = {
add_character_flag = available_compliment_beautiful
add_character_flag = available_compliment_strong
add_character_flag = available_compliment_extroverted
add_character_flag = available_compliment_dominant
randomize_available_compliment_effect = { COMPLIMENT_RECEIVER = $COMPLIMENT_RECEIVER$ }
remove_character_flag = available_compliment_beautiful
remove_character_flag = available_compliment_strong
remove_character_flag = available_compliment_extroverted
remove_character_flag = available_compliment_dominant
}As written in game/common/scripted_effects/00_compliment_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_compliment_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.