CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_dog_name_effect

remove_dog_name_effect = yes

game/common/scripted_effects/00_animal_effects.txt, line 689 (4 lines). No parameters.

remove_dog_name_effect is a scripted effect in Crusader Kings III, written at line 689 of its file. It takes no parameters: remove_dog_name_effect = yes. The game's script calls it in 2 places, among them Pet Dog (story cycle) and transfer_dog_story_cycle_to_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_animal_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
remove_dog_name_effect = {
	remove_variable = story_cycle_dog_name
	remove_localized_text = story_cycle_dog_name
}

As written in game/common/scripted_effects/00_animal_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_dog_name_effect.

Story cycles (1)

  • Pet Dog

Source: game/common/scripted_effects/00_animal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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