Scripted effect
remove_dog_name_effect
remove_dog_name_effect = yesgame/common/scripted_effects/00_animal_effects.txt, line 689 (4 lines). No parameters.
remove_dog_name_effect is a scripted effect in Crusader Kings III, written at line 689 of its file. It takes no parameters: remove_dog_name_effect = yes. The game's script calls it in 2 places, among them Pet Dog (story cycle) and transfer_dog_story_cycle_to_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_animal_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
remove_dog_name_effect = {
remove_variable = story_cycle_dog_name
remove_localized_text = story_cycle_dog_name
}As written in game/common/scripted_effects/00_animal_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_dog_name_effect.
Story cycles (1)
- Pet Dog
Scripted effects (1)
Source: game/common/scripted_effects/00_animal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.