CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

rite_yearly_hor_divergence_drift_forward_pick_effect

rite_yearly_hor_divergence_drift_forward_pick_effect = yes

game/common/scripted_effects/pam_effects.txt, line 6643 (82 lines). No parameters.

rite_yearly_hor_divergence_drift_forward_pick_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 6643 of its file. It takes no parameters: rite_yearly_hor_divergence_drift_forward_pick_effect = yes. The game's script calls it in 1 place, among them rite_yearly_hor_divergence_drift_apply_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • 1 of 6 things will happen:
    • 4% (base chance; changed in play):
      • change_rite_divergence = { value = @hor_drift_step_high override_tenets_first = no }
    • 4% (base chance; changed in play):
      • change_rite_divergence = { value = @hor_drift_step_high override_tenets_first = yes }
    • 13% (base chance; changed in play):
      • change_rite_divergence = { value = @hor_drift_step_normal override_tenets_first = no }
    • 13% (base chance; changed in play):
      • change_rite_divergence = { value = @hor_drift_step_normal override_tenets_first = yes }
    • 33%:
      • change_rite_divergence = { value = @hor_drift_step_low override_tenets_first = no }
    • 33%:
      • change_rite_divergence = { value = @hor_drift_step_low override_tenets_first = yes }
  • rite_yearly_hor_divergence_drift_commit_effect = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (82 lines of game script)
rite_yearly_hor_divergence_drift_forward_pick_effect = {
	random_list = {
		1 = {
			# Only allow a +20 jump if we're far below the cap.
			trigger = {
				"divergence(faith.main_rite)" <= 20
			}
			modifier = {
				factor = 0.4
				"divergence(faith.main_rite)" >= 15
			}
			save_scope_value_as = { name = diverged_change value = @hor_drift_step_high }
			change_rite_divergence = {
				value = @hor_drift_step_high
				override_tenets_first = no
			}
		}
		1 = {
			trigger = {
				"divergence(faith.main_rite)" <= 20
			}
			modifier = {
				factor = 0.4
				"divergence(faith.main_rite)" >= 15
			}
			save_scope_value_as = { name = diverged_change value = @hor_drift_step_high }
			change_rite_divergence = {
				value = @hor_drift_step_high
				override_tenets_first = yes
			}
		}
		3 = {
			trigger = {
				"divergence(faith.main_rite)" <= 30
			}
			modifier = {
				factor = 0.5
				"divergence(faith.main_rite)" >= 25
			}
			save_scope_value_as = { name = diverged_change value = @hor_drift_step_normal }
			change_rite_divergence = {
				value = @hor_drift_step_normal
				override_tenets_first = no
			}
		}
		3 = {
			trigger = {
				"divergence(faith.main_rite)" <= 30
			}
			modifier = {
				factor = 0.5
				"divergence(faith.main_rite)" >= 25
			}
			save_scope_value_as = { name = diverged_change value = @hor_drift_step_normal }
			change_rite_divergence = {
				value = @hor_drift_step_normal
				override_tenets_first = yes
			}
		}
		8 = {
			trigger = {
				"divergence(faith.main_rite)" <= 40
			}
			save_scope_value_as = { name = diverged_change value = @hor_drift_step_low }
			change_rite_divergence = {
				value = @hor_drift_step_low
				override_tenets_first = no
			}
		}
		8 = {
			trigger = {
				"divergence(faith.main_rite)" <= 40
			}
			save_scope_value_as = { name = diverged_change value = @hor_drift_step_low }
			change_rite_divergence = {
				value = @hor_drift_step_low
				override_tenets_first = yes
			}
		}
	}
	rite_yearly_hor_divergence_drift_commit_effect = yes
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls rite_yearly_hor_divergence_drift_forward_pick_effect.

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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