Scripted effect · By God Alone files
rite_yearly_hor_divergence_drift_forward_pick_effect
rite_yearly_hor_divergence_drift_forward_pick_effect = yesgame/common/scripted_effects/pam_effects.txt, line 6643 (82 lines). No parameters.
rite_yearly_hor_divergence_drift_forward_pick_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 6643 of its file. It takes no parameters: rite_yearly_hor_divergence_drift_forward_pick_effect = yes. The game's script calls it in 1 place, among them rite_yearly_hor_divergence_drift_apply_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
- 1 of 6 things will happen:
- 4% (base chance; changed in play):
change_rite_divergence = { value = @hor_drift_step_high override_tenets_first = no }
- 4% (base chance; changed in play):
change_rite_divergence = { value = @hor_drift_step_high override_tenets_first = yes }
- 13% (base chance; changed in play):
change_rite_divergence = { value = @hor_drift_step_normal override_tenets_first = no }
- 13% (base chance; changed in play):
change_rite_divergence = { value = @hor_drift_step_normal override_tenets_first = yes }
- 33%:
change_rite_divergence = { value = @hor_drift_step_low override_tenets_first = no }
- 33%:
change_rite_divergence = { value = @hor_drift_step_low override_tenets_first = yes }
- 4% (base chance; changed in play):
rite_yearly_hor_divergence_drift_commit_effect = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (82 lines of game script)
rite_yearly_hor_divergence_drift_forward_pick_effect = {
random_list = {
1 = {
# Only allow a +20 jump if we're far below the cap.
trigger = {
"divergence(faith.main_rite)" <= 20
}
modifier = {
factor = 0.4
"divergence(faith.main_rite)" >= 15
}
save_scope_value_as = { name = diverged_change value = @hor_drift_step_high }
change_rite_divergence = {
value = @hor_drift_step_high
override_tenets_first = no
}
}
1 = {
trigger = {
"divergence(faith.main_rite)" <= 20
}
modifier = {
factor = 0.4
"divergence(faith.main_rite)" >= 15
}
save_scope_value_as = { name = diverged_change value = @hor_drift_step_high }
change_rite_divergence = {
value = @hor_drift_step_high
override_tenets_first = yes
}
}
3 = {
trigger = {
"divergence(faith.main_rite)" <= 30
}
modifier = {
factor = 0.5
"divergence(faith.main_rite)" >= 25
}
save_scope_value_as = { name = diverged_change value = @hor_drift_step_normal }
change_rite_divergence = {
value = @hor_drift_step_normal
override_tenets_first = no
}
}
3 = {
trigger = {
"divergence(faith.main_rite)" <= 30
}
modifier = {
factor = 0.5
"divergence(faith.main_rite)" >= 25
}
save_scope_value_as = { name = diverged_change value = @hor_drift_step_normal }
change_rite_divergence = {
value = @hor_drift_step_normal
override_tenets_first = yes
}
}
8 = {
trigger = {
"divergence(faith.main_rite)" <= 40
}
save_scope_value_as = { name = diverged_change value = @hor_drift_step_low }
change_rite_divergence = {
value = @hor_drift_step_low
override_tenets_first = no
}
}
8 = {
trigger = {
"divergence(faith.main_rite)" <= 40
}
save_scope_value_as = { name = diverged_change value = @hor_drift_step_low }
change_rite_divergence = {
value = @hor_drift_step_low
override_tenets_first = yes
}
}
}
rite_yearly_hor_divergence_drift_commit_effect = yes
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls rite_yearly_hor_divergence_drift_forward_pick_effect.
Scripted effects (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.