Scripted effect
roaming_fame_reward_event_effect
roaming_fame_reward_event_effect = { VALUE = … }game/common/scripted_effects/00_roaming_effects.txt, line 85 (16 lines). Parameters: $VALUE$.
roaming_fame_reward_event_effect is a scripted effect in Crusader Kings III, written at line 85 of its file. A call passes 1 parameter: VALUE. The game's script calls it in 27 places, among them apa_roaming_ancient_megalith (activity pulse), apa_roaming_ancient_runestone (activity pulse) and apa_roaming_desert_lilies (activity pulse). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_roaming_effects.txt.
What it does
If
hike_access_trigger = yes
Then
- Storyteller Perk: You gain fame value Fame
roaming_tally_variable_effect = { TYPE = fame VALUE = $VALUE$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
roaming_fame_reward_event_effect = {
if = {
limit = {
hike_access_trigger = yes
}
save_scope_value_as = {
name = fame_value
value = $VALUE$
}
custom_tooltip = {
text = roaming_fame_reward_tt
add_prestige_experience = $VALUE$
}
roaming_tally_variable_effect = { TYPE = fame VALUE = $VALUE$ }
}
}As written in game/common/scripted_effects/00_roaming_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls roaming_fame_reward_event_effect.
Activity pulse actions (16)
- apa_roaming_ancient_megalith
- apa_roaming_ancient_runestone
- apa_roaming_desert_lilies
- apa_roaming_desert_lilies_oasis
- apa_roaming_dragonfly
- apa_roaming_feather
10 more
- apa_roaming_forest_gnarled_oak
- apa_roaming_grazing_cattle
- apa_roaming_heron
- apa_roaming_lost_sheep
- apa_roaming_luminescent_mushrooms
- apa_roaming_natural_arch
- apa_roaming_rock_outcrop_hills
- apa_roaming_rock_outcrop_plains
- apa_roaming_standing_stone
- apa_roaming_wildflowers
Events (10)
- … in …
bp3_roaming.0110 - A … of Legends
bp3_roaming.0120 - A Battlefield Forgotten
bp3_roaming.0130 - A Night in the Wilds
bp3_roaming.0140 - A Night to Remember
bp3_roaming.0240 - A Quiet Pond
bp3_roaming.0150
4 more
- Meeting a Stranger
bp3_roaming.0100 - The Burning Farm
bp3_roaming.0160 - The Canvas in the Skies
bp3_roaming.0200 - The Forgotten Village
bp3_roaming.0220
Scripted effects (1)
Source: game/common/scripted_effects/00_roaming_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.