Scripted trigger
hike_access_trigger
hike_access_trigger = yesgame/common/scripted_triggers/00_roaming_activity_triggers.txt, line 1 (11 lines). No parameters.
hike_access_trigger is a scripted trigger in Crusader Kings III, written at line 1 of its file. It takes no parameters: hike_access_trigger = yes (or no). The game's script calls it in 19 places, among them Hike (activity), apa_roaming_ancient_megalith (activity pulse) and apa_roaming_ancient_runestone (activity pulse). Patch 1.20.1.2, from game/common/scripted_triggers/00_roaming_activity_triggers.txt.
What it checks
One of these
- Has the Storyteller Perk
or
The Personal Tenets unlock cthonic redoubts hikeor
The Personal Tenets unlock tenet mountain worship hikeor
The Personal Tenets unlock tenet sanctity of nature hike
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
hike_access_trigger = {
OR = {
AND = {
has_bp3_dlc_trigger = yes
has_perk = roaming_perk
}
has_personal_tenet_flag = cthonic_redoubts_hike
has_personal_tenet_flag = tenet_mountain_worship_hike
has_personal_tenet_flag = tenet_sanctity_of_nature_hike
}
}As written in game/common/scripted_triggers/00_roaming_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hike_access_trigger.
Activities (1)
Activity pulse actions (16)
- apa_roaming_ancient_megalith
- apa_roaming_ancient_runestone
- apa_roaming_desert_lilies
- apa_roaming_desert_lilies_oasis
- apa_roaming_dragonfly
- apa_roaming_feather
10 more
- apa_roaming_forest_gnarled_oak
- apa_roaming_grazing_cattle
- apa_roaming_heron
- apa_roaming_lost_sheep
- apa_roaming_luminescent_mushrooms
- apa_roaming_natural_arch
- apa_roaming_rock_outcrop_hills
- apa_roaming_rock_outcrop_plains
- apa_roaming_standing_stone
- apa_roaming_wildflowers
Scripted effects (2)
Source: game/common/scripted_triggers/00_roaming_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.