Scripted effect
roaming_fame_reward_APA_effect
roaming_fame_reward_APA_effect = { REWARD = … }game/common/scripted_effects/00_roaming_effects.txt, line 5 (10 lines). Parameters: $REWARD$.
roaming_fame_reward_APA_effect is a scripted effect in Crusader Kings III, written at line 5 of its file. A call passes 1 parameter: REWARD. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_roaming_effects.txt.
What it does
If
hike_access_trigger = yes
Then
add_prestige_experience = { value = roaming_reward_fame_$REWARD$ }roaming_tally_variable_effect = { TYPE = fame VALUE = roaming_reward_fame_$REWARD$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
roaming_fame_reward_APA_effect = {
if = {
limit = {
hike_access_trigger = yes
}
custom_tooltip = roaming_fame_$REWARD$_tt
add_prestige_experience = { value = roaming_reward_fame_$REWARD$ }
roaming_tally_variable_effect = { TYPE = fame VALUE = roaming_reward_fame_$REWARD$ }
}
}As written in game/common/scripted_effects/00_roaming_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_roaming_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.