Scripted effect
rite_growth_resolve_source_rite_effect
rite_growth_resolve_source_rite_effect = yesgame/common/scripted_effects/00_religion_effects.txt, line 981 (9 lines). No parameters.
rite_growth_resolve_source_rite_effect is a scripted effect in Crusader Kings III, written at line 981 of its file. It takes no parameters: rite_growth_resolve_source_rite_effect = yes. The game's script calls it in 1 place, among them rite_growth.0001 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.
The comment above it in the file
Faith scope. Picks the largest rite to spawn within.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
rite_growth_resolve_source_rite_effect = {
ordered_faith_rite = {
limit = {
rite_counties >= 1
}
order_by = rite_counties
save_scope_as = source_rite
}
}As written in game/common/scripted_effects/00_religion_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls rite_growth_resolve_source_rite_effect.
Events (1)
Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.