CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

rite_growth_resolve_source_rite_effect

rite_growth_resolve_source_rite_effect = yes

game/common/scripted_effects/00_religion_effects.txt, line 981 (9 lines). No parameters.

rite_growth_resolve_source_rite_effect is a scripted effect in Crusader Kings III, written at line 981 of its file. It takes no parameters: rite_growth_resolve_source_rite_effect = yes. The game's script calls it in 1 place, among them rite_growth.0001 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.

The comment above it in the file

Faith scope. Picks the largest rite to spawn within.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (9 lines of game script)
rite_growth_resolve_source_rite_effect = {
	ordered_faith_rite = {
		limit = {
			rite_counties >= 1
		}
		order_by = rite_counties
		save_scope_as = source_rite
	}
}

As written in game/common/scripted_effects/00_religion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls rite_growth_resolve_source_rite_effect.

Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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