Scripted effect
revoke_title_interaction_effect
revoke_title_interaction_effect = yesgame/common/scripted_effects/00_interaction_effects.txt, line 3512 (395 lines). No parameters.
revoke_title_interaction_effect is a scripted effect in Crusader Kings III, written at line 3512 of its file. It takes no parameters: revoke_title_interaction_effect = yes. The game's script calls it in 6 places, among them … Revoke Title (interaction), Demand Pastureland (interaction) and Revoke Title (interaction). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
If
scope:recipient:- Their faith is the same as that of puppet or actor
- Government is a Theocratic-type Government
scope:puppet_or_actor != scope:puppet_or_actor.faith.religious_head
Then
- scope:puppet_or_actor: Gain -250 Piety
If
a check the game hides
Then
- scope:puppet_or_actor.faith.religious_head: Opinion: Impious (-20)
If
scope:recipient = scope:puppet_or_actor.faith.religious_head
Then
- scope:puppet_or_actor: Level of Devotion -2
If
scope:landed_title.tier != tier_barony- scope:recipient: Their government is not unplayable
Then
scope:puppet_or_actor:revocation_tyranny_effect = { VASSAL = scope:recipient }title_revocation_stress_effect = { VASSAL = scope:recipient }consume_revoke_title_reason = scope:recipient
scope:recipient:- If a faction member:
add_joined_faction_discontent = 25
If
scope:landed_title.tier = tier_county
Then
scope:landed_title:change_county_control = { … }
If
Then
If
- scope:puppet_or_actor.culture: Their Culture has the Lose Prestige when revoking Titles from Close Family Tradition
scope:puppet_or_actor:is_close_family_of = scope:recipient
Then
If
Then
If
Then
scope:puppet_or_actor.house:
scope:recipient:
- … (more in the script below)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
revoke_title_interaction_effect = {
if = {
limit = {
scope:recipient = {
faith = scope:puppet_or_actor.faith
government_has_flag = government_is_theocracy
}
scope:puppet_or_actor != scope:puppet_or_actor.faith.religious_head
}
scope:puppet_or_actor = {
add_piety = major_piety_loss
}
if = {
limit = {
exists = scope:puppet_or_actor.faith.religious_head
}
scope:puppet_or_actor.faith.religious_head = {
add_opinion = {
target = scope:puppet_or_actor
modifier = impious_opinion
opinion = -20
}
}
}
}
if = {
limit = {
exists = scope:puppet_or_actor.faith.religious_head
scope:recipient = scope:puppet_or_actor.faith.religious_head
}
scope:puppet_or_actor = {
add_piety_level = -2
}
}
if = {
limit = {
scope:landed_title.tier != tier_barony
scope:recipient = {
NOT = { government_has_flag = government_is_herder }
}
}
scope:puppet_or_actor = {
revocation_tyranny_effect = { VASSAL = scope:recipient }
title_revocation_stress_effect = { VASSAL = scope:recipient }
consume_revoke_title_reason = scope:recipient
}
scope:recipient = {
if = {
limit = {
NOT = { exists = scope:administrative_revocation }
is_landed_or_landless_administrative = no
}
add_pressed_claim = scope:landed_title
}
if = {
limit = {
is_a_faction_member = yes
}
add_joined_faction_discontent = 25
}
}
if = {
limit = { scope:landed_title.tier = tier_county }
scope:landed_title = {
change_county_control = {
value = -30
if = {
limit = {
scope:recipient.culture != scope:puppet_or_actor.culture
scope:recipient.culture = this.culture
}
multiply = 1.5
}
if = {
limit = {
scope:recipient.faith != scope:puppet_or_actor.faith
scope:recipient.faith = this.faith
}
multiply = 1.5
}
}
}
}
if = {
limit = {
scope:puppet_or_actor.culture = { has_cultural_parameter = penalty_for_revoking_titles_from_house_members }
exists = scope:puppet_or_actor.house
exists = scope:recipient.house
scope:puppet_or_actor.house = scope:recipient.house
}
if = {
limit = {
scope:landed_title.tier = tier_county
}
scope:puppet_or_actor = {
add_prestige = medium_prestige_loss
}
}
else_if = {
limit = {
scope:landed_title.tier = tier_duchy
}
scope:puppet_or_actor = {
add_prestige = major_prestige_loss
}
}
else_if = { #Empire
limit = {
scope:landed_title.tier = tier_kingdom
}
scope:puppet_or_actor = {
add_prestige = massive_prestige_loss
}
}
}
if = {
limit = {As written in game/common/scripted_effects/00_interaction_effects.txt.
The first 120 of its 395 lines; the rest is in game/common/scripted_effects/00_interaction_effects.txt from line 3512.
Where it is used
Every place in common/, events/ and history/ that calls revoke_title_interaction_effect.
Character interactions (3)
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.