CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_landed_or_landless_administrative

is_landed_or_landless_administrative = yes

game/common/scripted_triggers/00_available_for_events_triggers.txt, line 944 (7 lines). No parameters.

is_landed_or_landless_administrative is a scripted trigger in Crusader Kings III, written at line 944 of its file. It takes no parameters: is_landed_or_landless_administrative = yes (or no). The game's script calls it in 28 places, among them Consecrate a New Kingdom (decision), Expand Duchy (decision) and Found a New Empire (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.

The comment above it in the file

Checks if a character is either landed or an unlanded house head within an admin realm

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
is_landed_or_landless_administrative = {
	OR = {
		is_landed = yes
		is_landless_administrative = yes
		tgp_is_any_minister = yes	# ministers should receive admin events and activity even if they are not house head
	}
}

As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_landed_or_landless_administrative.

Activities (1)

Story cycles (1)

  • Foreign Raised Reformer

Events (10)

4 more

Scripted modifiers (AI weights) (1)

  • elector_voting_pattern_circumstances_saxon_elective_modifier

Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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