Scripted trigger
is_landed_or_landless_administrative
is_landed_or_landless_administrative = yesgame/common/scripted_triggers/00_available_for_events_triggers.txt, line 944 (7 lines). No parameters.
is_landed_or_landless_administrative is a scripted trigger in Crusader Kings III, written at line 944 of its file. It takes no parameters: is_landed_or_landless_administrative = yes (or no). The game's script calls it in 28 places, among them Consecrate a New Kingdom (decision), Expand Duchy (decision) and Found a New Empire (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.
The comment above it in the file
Checks if a character is either landed or an unlanded house head within an admin realm
What it checks
One of these
- Is landed
or
is_landless_administrative = yesor
tgp_is_any_minister = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
is_landed_or_landless_administrative = {
OR = {
is_landed = yes
is_landless_administrative = yes
tgp_is_any_minister = yes # ministers should receive admin events and activity even if they are not house head
}
}As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_landed_or_landless_administrative.
Decisions (10)
Character interactions (3)
Activities (1)
Story cycles (1)
- Foreign Raised Reformer
Events (10)
- …: the …
ep3_laamp_decision_event.1030 - A Plea for Freedom
ep3_emperor_yearly.2130 - bp2_yearly.6192
- bp2_yearly.6194
- bp2_yearly.6196
- bp2_yearly.6197
4 more
- Crypto-…
false_conversion.0020 - Obscurity of the …
game_rule.4 - Plague Trials: Loanly
epidemic_events.1068 - Wanderlust
fp1_yearly.2000
Scripted effects (1)
Scripted triggers (1)
Scripted modifiers (AI weights) (1)
- elector_voting_pattern_circumstances_saxon_elective_modifier
Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.