CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Vassal actions

Appoint as Republican Overseer

75PrestigeAccepted automatically

Appoint the recipient to oversee the growing city of …, turning them into a Republican vassal.

What you need

You

To send it

  • None of these

    • You: Is at war with the target
  • Cannot make a member of the Clergy change Government
  • If

    • The character you target: Is not a ruler

    Then

    • The character you target: Is not imprisoned

To see it in the menu

  • If played by the AI:
    • Your culture:
    • primary_title.tier > tier_county
  • Your culture: The Culture has the Rulers of this Culture can appoint up to 4 Counts to be overseers of local cities, turning them into Republican Vassals Tradition
  • Held title (more than 1):

The character you target

To send it

  • If

    • Is not a ruler
    • Is not Leasing holdings from their Liege
    • None of these

      • You: they has administrative government mechanic
    • None of these

      • Your faith:
        • has_dominant_ruling_gender = scope:title_grantee

    Then

    • If

      • You: Government allows: state faith

      Then

      • Your primary title’s state rite:
        • rite_has_dominant_ruling_gender = scope:title_grantee

      Otherwise

      • Your rite:
        • rite_has_dominant_ruling_gender = scope:title_grantee
  • If

    • Is not a ruler
    • Is not Leasing holdings from their Liege
    • You:
      • they has administrative government mechanic
      • Does NOT have the Equal Law

    Then

    • If

      Then

      • The title grantee:
        • is_female = no
    • If

      Then

      • The title grantee:
        • is_female = yes
  • Else, if leasing holdings from their Liege: Is a direct vassal of you
  • Otherwise:
    • always = yes
  • Is a vassal (or below) of you
  • Their government is not unplayable
  • Is not a Claimant

To see it in the menu

  • Is played by the AI
  • Is landed
  • Is a vassal (or below) of you
  • Their government is not unplayable

Appoint as Republican Overseer is a vassal character interaction in Crusader Kings III. You need: Cannot make a member of the Clergy change Government. The character you target needs: Is a vassal (or below) of you, Their government is not unplayable and Is not a Claimant. Accepted automatically. It costs 75 Prestige. Patch 1.20.1.2, from game/common/character_interactions/00_tradition_interactions.txt.

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Quick answers (3)
What are the requirements for Appoint as Republican Overseer in CK3?
You: Cannot make a member of the Clergy change Government. The character you target: Is a vassal (or below) of you, Their government is not unplayable and Is not a Claimant. (patch 1.20.1.2)
Will the AI accept Appoint as Republican Overseer?
Yes: it is accepted automatically.
How much does Appoint as Republican Overseer cost?
75 Prestige (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • The character you target:
    • Adopts Republic Government
    • Every vassal:
      • Where: Government is unplayable
      • Every held title: Gains the … Title (recipient)
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (25 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	culture ?= {
		has_cultural_era_or_later = culture_era_high_medieval
		has_cultural_parameter = can_make_republican_vassals
	}
	primary_title.tier > tier_county
}
culture ?= {
	has_cultural_parameter = can_make_republican_vassals
}
any_held_title = {
	count > 1
}
is_shown = scope:actor != scope:recipient
scope:recipient = {
	is_ai = yes
	is_landed = yes
	target_is_liege_or_above = scope:actor
	NOT = {
		government_has_flag = government_is_republic
	}
}

As written in game/common/character_interactions/00_tradition_interactions.txt.

Can be sent when (is_valid…) (97 lines of game script)
scope:recipient = {
	can_be_granted_titles_by = {
		RULER = scope:actor
	}
}
NOT = {
	scope:actor = {
		is_at_war_with = scope:recipient
	}
}
custom_description = {
	text = too_many_republics
	scope:actor = {
		any_vassal = {
			count < 4
			highest_held_title_tier >= tier_county
			government_has_flag = government_is_republic
		}
	}
}
scope:recipient = {
	target_is_liege_or_above = scope:actor
	NOT = {
		government_has_flag = government_is_republic
	}
	is_claimant = no
	custom_description = {
		text = must_be_one_county_count
		any_held_title = {
			count = 1
			title_tier = county
		}
	}
	custom_description = {
		text = must_not_have_landed_relatives
		NOT = {
			any_close_or_extended_family_member = {
				is_landed_or_landless_administrative = yes
			}
		}
	}
	custom_description = {
		text = must_not_be_heir_to_any_title
		scope:recipient = {
			any_heir_title = {
				count < 1
				tier >= tier_county
			}
		}
	}
	custom_description = {
		text = county_must_have_city
		any_held_title = {
			count = 1
			title_tier = county
			OR = {
				any_county_province = {
					has_holding_type = city_holding
				}
				development_level > 20
			}
		}
	}
	custom_description = {
		text = county_must_have_culture
		any_held_title = {
			count = 1
			title_tier = county
			any_county_province = {
				culture = {
					has_cultural_parameter = can_make_republican_vassals
				}
			}
		}
	}
}
custom_tooltip = {
	text = clergy_unable_to_change_government_desc
	NOT = {
		scope:recipient = {
			OR = {
				holds_religious_office_trigger = yes
				pam_is_clergy_ruler_trigger = yes
			}
		}
	}
}
trigger_if = {
	limit = {
		scope:recipient = {
			is_ruler = no
		}
	}
	scope:recipient = {
		is_imprisoned = no
	}
}

As written in game/common/character_interactions/00_tradition_interactions.txt.

Effects (on_send, on_accept, on_decline) (61 lines of game script)
on_accept = scope:actor = {
	hidden_effect = {
		send_interface_toast = {
			type = event_toast_effect_neutral
			title = appoint_podesta_interaction_notification
			left_icon = scope:actor
			right_icon = scope:recipient
			scope:recipient = {
				show_as_tooltip = {
					change_government = republic_government
					create_title_and_vassal_change = {
						type = returned
						save_scope_as = change
						add_claim_on_loss = no
					}
					every_vassal = {
						limit = {
							government_has_flag = government_is_republic
						}
						every_held_title = {
							change_title_holder = {
								holder = scope:recipient
								change = scope:change
								take_baronies = yes
							}
						}
					}
					resolve_title_and_vassal_change = scope:change
				}
			}
		}
	}
}
scope:recipient = {
	change_government = republic_government
	create_title_and_vassal_change = {
		type = returned
		save_scope_as = change
		add_claim_on_loss = no
	}
	every_vassal = {
		limit = {
			government_has_flag = government_is_republic
		}
		every_held_title = {
			change_title_holder = {
				holder = scope:recipient
				change = scope:change
				take_baronies = yes
			}
		}
	}
	resolve_title_and_vassal_change = scope:change
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:actor
	TARGET = scope:recipient
	VALUE = minor_unity_gain
	DESC = clan_unity_podesta.desc
	REVERSE_NON_HOUSE_TARGET = no
}

As written in game/common/character_interactions/00_tradition_interactions.txt.

Category
Vassal actions
Cost: Prestige
75
Cooldown
5 years
Again on the same character
after 10 years
In the menu
main list
ID
appoint_podesta_interaction

Source: game/common/character_interactions/00_tradition_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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