Interaction · Vassal actions
Appoint as Republican Overseer
Appoint the recipient to oversee the growing city of …, turning them into a Republican vassal.
What you need
You
To send it
None of these
- You: Is at war with the target
- Cannot make a member of the Clergy change Government
If
- The character you target: Is not a ruler
Then
- The character you target: Is not imprisoned
To see it in the menu
The character you target
To send it
If
Then
If
- You: Government allows: state faith
Then
- Your primary title’s state rite:
rite_has_dominant_ruling_gender = scope:title_grantee
Otherwise
- Your rite:
rite_has_dominant_ruling_gender = scope:title_grantee
- Else, if leasing holdings from their Liege: Is a direct vassal of you
- Otherwise:
always = yes
- Is a vassal (or below) of you
- Their government is not unplayable
- Is not a Claimant
To see it in the menu
- Is played by the AI
- Is landed
- Is a vassal (or below) of you
- Their government is not unplayable
Appoint as Republican Overseer is a vassal character interaction in Crusader Kings III. You need: Cannot make a member of the Clergy change Government. The character you target needs: Is a vassal (or below) of you, Their government is not unplayable and Is not a Claimant. Accepted automatically. It costs 75 Prestige. Patch 1.20.1.2, from game/common/character_interactions/00_tradition_interactions.txt.
Quick answers (3)
- What are the requirements for Appoint as Republican Overseer in CK3?
- You: Cannot make a member of the Clergy change Government. The character you target: Is a vassal (or below) of you, Their government is not unplayable and Is not a Claimant. (patch 1.20.1.2)
- Will the AI accept Appoint as Republican Overseer?
- Yes: it is accepted automatically.
- How much does Appoint as Republican Overseer cost?
- 75 Prestige (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- The character you target:
- Adopts Republic Government
- Every vassal:
- Where: Government is unplayable
- Every held title: Gains the … Title (recipient)
If
Then
- Your house:
add_unity_value = { … }
- Your house:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (25 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
culture ?= {
has_cultural_era_or_later = culture_era_high_medieval
has_cultural_parameter = can_make_republican_vassals
}
primary_title.tier > tier_county
}
culture ?= {
has_cultural_parameter = can_make_republican_vassals
}
any_held_title = {
count > 1
}
is_shown = scope:actor != scope:recipient
scope:recipient = {
is_ai = yes
is_landed = yes
target_is_liege_or_above = scope:actor
NOT = {
government_has_flag = government_is_republic
}
}As written in game/common/character_interactions/00_tradition_interactions.txt.
Can be sent when (is_valid…) (97 lines of game script)
scope:recipient = {
can_be_granted_titles_by = {
RULER = scope:actor
}
}
NOT = {
scope:actor = {
is_at_war_with = scope:recipient
}
}
custom_description = {
text = too_many_republics
scope:actor = {
any_vassal = {
count < 4
highest_held_title_tier >= tier_county
government_has_flag = government_is_republic
}
}
}
scope:recipient = {
target_is_liege_or_above = scope:actor
NOT = {
government_has_flag = government_is_republic
}
is_claimant = no
custom_description = {
text = must_be_one_county_count
any_held_title = {
count = 1
title_tier = county
}
}
custom_description = {
text = must_not_have_landed_relatives
NOT = {
any_close_or_extended_family_member = {
is_landed_or_landless_administrative = yes
}
}
}
custom_description = {
text = must_not_be_heir_to_any_title
scope:recipient = {
any_heir_title = {
count < 1
tier >= tier_county
}
}
}
custom_description = {
text = county_must_have_city
any_held_title = {
count = 1
title_tier = county
OR = {
any_county_province = {
has_holding_type = city_holding
}
development_level > 20
}
}
}
custom_description = {
text = county_must_have_culture
any_held_title = {
count = 1
title_tier = county
any_county_province = {
culture = {
has_cultural_parameter = can_make_republican_vassals
}
}
}
}
}
custom_tooltip = {
text = clergy_unable_to_change_government_desc
NOT = {
scope:recipient = {
OR = {
holds_religious_office_trigger = yes
pam_is_clergy_ruler_trigger = yes
}
}
}
}
trigger_if = {
limit = {
scope:recipient = {
is_ruler = no
}
}
scope:recipient = {
is_imprisoned = no
}
}As written in game/common/character_interactions/00_tradition_interactions.txt.
Effects (on_send, on_accept, on_decline) (61 lines of game script)
on_accept = scope:actor = {
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_neutral
title = appoint_podesta_interaction_notification
left_icon = scope:actor
right_icon = scope:recipient
scope:recipient = {
show_as_tooltip = {
change_government = republic_government
create_title_and_vassal_change = {
type = returned
save_scope_as = change
add_claim_on_loss = no
}
every_vassal = {
limit = {
government_has_flag = government_is_republic
}
every_held_title = {
change_title_holder = {
holder = scope:recipient
change = scope:change
take_baronies = yes
}
}
}
resolve_title_and_vassal_change = scope:change
}
}
}
}
}
scope:recipient = {
change_government = republic_government
create_title_and_vassal_change = {
type = returned
save_scope_as = change
add_claim_on_loss = no
}
every_vassal = {
limit = {
government_has_flag = government_is_republic
}
every_held_title = {
change_title_holder = {
holder = scope:recipient
change = scope:change
take_baronies = yes
}
}
}
resolve_title_and_vassal_change = scope:change
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = minor_unity_gain
DESC = clan_unity_podesta.desc
REVERSE_NON_HOUSE_TARGET = no
}As written in game/common/character_interactions/00_tradition_interactions.txt.
- Category
- Vassal actions
- Cost: Prestige
- 75
- Cooldown
- 5 years
- Again on the same character
- after 10 years
- In the menu
- main list
- ID
appoint_podesta_interaction
Source: game/common/character_interactions/00_tradition_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).