CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Vassal actions

Coerce Tributary (Scheme)

No costAccepted automatically

Attempt to coerce the recipient into becoming your Tributary

What you need

You

To send it

  • can_start_scheme = { type = coerce_tributary target_character = scope:recipient }
  • … is … Suzerain
  • If

    • Your house:
      • has_house_head_parameter = unlock_coerce_against_higher_tier
    • If

      a check the game hides

      Then

      • Your house: Has the house check as house head

    Then

    • always = yes

    Otherwise

    • Your primary title: Title tier at least scope:recipient.primary title.tier
  • If

    Then

  • You have previously betrayed … after coercing them

To see it in the menu

The character you target

Coerce Tributary (Scheme) is a vassal character interaction in Crusader Kings III. You need: You have previously betrayed … after coercing them. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/tgp_east_asia_interactions.txt.

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Quick answers (2)
What are the requirements for Coerce Tributary (Scheme) in CK3?
You: You have previously betrayed … after coercing them. (patch 1.20.1.2)
Will the AI accept Coerce Tributary (Scheme)?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • Start the Coerce Tributary scheme against the target

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (20 lines of game script)
is_available = government_has_flag = government_is_mandala
trigger_if = {
	limit = {
		is_ai = yes
	}
	primary_title.tier >= tier_county
	NOT = {
		any_scheme = {
			is_scheme_category = personal
		}
	}
}
is_shown = scope:actor = {
	this != scope:recipient
}
scope:recipient = {
	is_independent_ruler = yes
	is_landed = yes
	is_ai = yes
}

As written in game/common/character_interactions/tgp_east_asia_interactions.txt.

Can be sent when (is_valid…) (54 lines of game script)
scope:actor = {
	can_start_scheme = {
		type = coerce_tributary
		target_character = scope:recipient
	}
	custom_tooltip = {
		text = recipient_is_your_suzerain.tt
		NOT = {
			overlord = scope:recipient
		}
	}
	trigger_if = {
		limit = {
			house ?= {
				has_house_head_parameter = unlock_coerce_against_higher_tier
			}
			is_house_head = yes
		}
		always = yes
	}
	trigger_else = {
		primary_title = {
			tier >= scope:recipient.primary_title.tier
		}
	}
}
trigger_if = {
	limit = {
		scope:recipient = {
			is_tributary = yes
		}
	}
	scope:recipient.suzerain = {
		NOT = {
			has_strong_hook = scope:actor
		}
	}
	scope:actor = {
		custom_tooltip = {
			text = you_share_suzerain.tt
			NOT = {
				is_tributary_of = scope:recipient.suzerain
			}
		}
	}
}
custom_tooltip = {
	text = was_betrayed_after_being_coerced.tt
	scope:recipient = {
		NOT = {
			var:was_betrayed_after_being_coerced ?= scope:actor
		}
	}
}

As written in game/common/character_interactions/tgp_east_asia_interactions.txt.

Effects (on_send, on_accept, on_decline) (13 lines of game script)
on_accept = scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = coerce_tributary_interaction_notification
		left_icon = scope:actor
		right_icon = scope:recipient
		begin_scheme_basic_effect = {
			SCHEME_TYPE = coerce_tributary
			TARGET_TYPE = target_character
			TARGET_SCOPE = scope:recipient
		}
	}
}

As written in game/common/character_interactions/tgp_east_asia_interactions.txt.

Category
Vassal actions
Starts the scheme
Coerce Tributary
In the menu
main list
ID
start_coerce_tributary_interaction

Source: game/common/character_interactions/tgp_east_asia_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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