Interaction · Vassal actions
Coerce Contribution (Scheme)
Attempt to coerce the inhabitants of your realm to Contribute to your Great Project
What you need
You
To send it
If
a check the game hides
Then
can_start_scheme = { type = coerce_contribution target_title = scope:target }
- There are no untapped counties in your Realm
If
- Your house:
has_house_aspiration_parameter = aspect_of_creation
If
a check the game hides
Then
- Your house: Has the house check as house head
Then
- You do not have any Great Project Contributions to fund
Else if
- Your house:
has_house_aspiration_parameter = aspect_of_creation
Then
If
a check the game hides
Then
- Your house: Has the house check as house head
Otherwise
- Requires the Aspect of Creation
- Your house:
- The target:
- Title tier at most scope:actor.primary title.tier
One of these
holder = scope:actoror
Their holder: Is a vassal of youor
Their holder: Is a tributary of you
Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity
To see it in the menu
- Your Government uses the Mandala Capital Temple Complex Great Project and Great Building
- If played by the AI:
- Any great project:
great_project_owner = scope:owner_checkOne of these
great_project_type = mandala_capital_01or
great_project_type = mandala_capital_02or
great_project_type = mandala_capital_03or
great_project_type = mandala_capital_04or
great_project_type = mandala_capital_05
great_project_construction_phase_is = planned- Any contribution:
None of these
contribution_id = rite_of_worthinesscontribution_id = creation_aspectcontribution_id = serenity_aspectcontribution_id = destruction_aspectcontribution_id = trickery_aspectcontribution_id = family_shrinecontribution_id = family_statuescontribution_id = family_temple_compoundcontribution_id = family_temple_complexcontribution_id = dynastic_temple_complex
contribution_is_funded = no
piety > mandala_scheme_minor_piety_cost_valueNone of these
- Any scheme:
is_scheme_category = political
- Any scheme:
- Any great project:
Which title you can pick
can_start_scheme = { type = coerce_contribution target_title = scope:target }
Coerce Contribution (Scheme) is a vassal character interaction in Crusader Kings III. You need: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy … and 2 more. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/tgp_east_asia_interactions.txt.
Quick answers (2)
- What are the requirements for Coerce Contribution (Scheme) in CK3?
- You: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy …, You are already planning another Activity and There are no untapped counties in your Realm. (patch 1.20.1.2)
- Will the AI accept Coerce Contribution (Scheme)?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- You:
If
- The option “agent focus success” is chosen
Then
- Start the Coerce Contribution scheme
- The new scheme:
add_agent_slot = agent_thugadd_agent_slot = agent_devoteeadd_agent_slot = agent_clericadd_agent_slot = agent_heraldIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Otherwise
- Start the Coerce Contribution scheme
- The new scheme:
add_agent_slot = agent_thugadd_agent_slot = agent_devoteeadd_agent_slot = agent_clericadd_agent_slot = agent_heraldIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
- If successful, one of your Capital Temple Complex Contributions are funded by the denizens of …
- The target › Their holder › If played by the AI: Opinion: Attempted to Coerce Contribution from My Realm (-10)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (16 lines of game script)
is_available = government_has_flag = government_is_mandala
trigger_if = {
limit = {
is_ai = yes
}
has_unfunded_contribution_in_planned_mandala_capital_trigger = yes
piety > mandala_scheme_minor_piety_cost_value
NOT = {
any_scheme = {
is_scheme_category = political
}
}
}
is_shown = scope:actor = {
this = scope:recipient
}As written in game/common/character_interactions/tgp_east_asia_interactions.txt.
Can be sent when (is_valid…) (67 lines of game script)
scope:actor = {
is_available_adult = yes
trigger_if = {
limit = {
exists = scope:target
}
can_start_scheme = {
type = coerce_contribution
target_title = scope:target
}
}
custom_tooltip = {
text = no_available_target_titles.tt
OR = {
any_held_title = {
tier <= scope:actor.primary_title.tier
NOT = {
has_variable = coerce_contribution_cooldown
}
}
any_vassal = {
any_held_title = {
tier <= scope:actor.primary_title.tier
NOT = {
has_variable = coerce_contribution_cooldown
}
}
}
any_tributary = {
any_held_title = {
tier <= scope:actor.primary_title.tier
NOT = {
has_variable = coerce_contribution_cooldown
}
}
}
}
}
trigger_if = {
limit = {
house = {
has_house_aspiration_parameter = aspect_of_creation
}
is_house_head = yes
}
custom_tooltip = {
text = no_contributions_to_fund.tt
has_unfunded_contribution_in_planned_mandala_capital_trigger = yes
}
}
trigger_else_if = {
limit = {
house = {
has_house_aspiration_parameter = aspect_of_creation
}
}
is_house_head = yes
}
trigger_else = {
custom_tooltip = {
text = requires_creation_aspect_tooltip
house = {
has_house_aspiration_parameter = aspect_of_creation
}
}
}
}As written in game/common/character_interactions/tgp_east_asia_interactions.txt.
Effects (on_send, on_accept, on_decline) (64 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = coerce_contribution_interaction_notification
left_icon = scope:recipient
right_icon = scope:target
scope:actor = {
if = {
limit = {
scope:agent_focus_success ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = coerce_contribution
TARGET_TYPE = target_title
TARGET_SCOPE = scope:target
AGENT_1 = agent_thug
AGENT_2 = agent_devotee
AGENT_3 = agent_devotee
AGENT_4 = agent_cleric
AGENT_5 = agent_herald
}
}
else = {
begin_scheme_with_agents_effect = {
SCHEME_TYPE = coerce_contribution
TARGET_TYPE = target_title
TARGET_SCOPE = scope:target
AGENT_1 = agent_thug
AGENT_2 = agent_devotee
AGENT_3 = agent_cleric
AGENT_4 = agent_cleric
AGENT_5 = agent_herald
}
}
}
}
custom_tooltip = coerce_contribution_scheme_success_outcome_tt
random_scheme = {
type = coerce_contribution
limit = {
scheme_target_title = scope:target
}
set_variable = {
name = target_title_holder
value = scope:target.holder
}
}
}
scope:target = {
save_scope_as = target
holder ?= {
if = {
limit = {
this != scope:actor
is_ai = yes
}
add_opinion = {
target = scope:actor
modifier = attempted_to_coerce_contribution_from_my_realm_opinion
opinion = -10
}
}
}
}As written in game/common/character_interactions/tgp_east_asia_interactions.txt.
- Category
- Vassal actions
- Starts the scheme
- Coerce Contribution
- In the menu
- main list
- ID
start_coerce_contribution_interaction
Source: game/common/character_interactions/tgp_east_asia_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.