
Major decision · Major Decisions
Found a New Kingdom
I will unite my realm under a new Kingdom title, to belong to my dynasty for all time.
Requirements
The lines the game itself shows for this decision's conditions:
- Holds 3 or more Duchies
- At least one Duchy you hold is a Landed Title (Not a Clerical Region or a Noble Family)
Shown to a character when (is_shown) (6 lines of game script)
highest_held_title_tier = tier_duchy
is_landed_or_landless_administrative = yes
is_confederation_member = no
NOT = {
has_game_rule = off_custom_kingdoms
}As written in game/common/decisions/80_major_decisions.txt.
Can be taken when (is_valid) (39 lines of game script)
prestige_level >= 3
top_liege = this
OR = {
custom_description = {
text = found_kingdom_decision_three_duchies_held
any_held_title = {
count > 2
title_tier = duchy
}
}
sub_realm_size >= 30
}
trigger_if = {
limit = {
government_has_flag = government_is_nomadic
}
OR = {
has_realm_law = nomadic_authority_5
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_3
}
}
trigger_if = {
limit = {
any_held_title = {
tier = tier_duchy
is_landless_type_title = yes
}
}
custom_tooltip = {
text = any_landed_duchy_title_tt
any_held_title = {
tier = tier_duchy
is_landless_type_title = no
}
}
}
is_available_adult = yes
is_at_war = noAs written in game/common/decisions/80_major_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (17 lines of game script)
create_custom_kingdom_effect = yes
if = {
limit = {
is_ai = no
NOT = {
exists = global_var:found_kingdom_decision
}
}
set_global_variable = {
name = found_kingdom_decision
value = root
}
set_global_variable = {
name = found_kingdom_decision_kingdom
value = root.primary_title
}
}As written in game/common/decisions/80_major_decisions.txt.
Source: game/common/decisions/80_major_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.