Scripted trigger
is_landless_administrative
is_landless_administrative = yesgame/common/scripted_triggers/00_available_for_events_triggers.txt, line 928 (6 lines). No parameters.
is_landless_administrative is a scripted trigger in Crusader Kings III, written at line 928 of its file. It takes no parameters: is_landless_administrative = yes (or no). The game's script calls it in 41 places, among them Demand Hostage (interaction), Depose (Scheme) (interaction) and Exchange Hostages (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.
The comment above it in the file
Checks if a character is a landless house_head within an admin realm
What it checks
- they has administrative government mechanic
- Is not landed
is_house_head = yes- Has a domicile
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
is_landless_administrative = {
government_has_mechanic = administrative
is_landed = no
is_house_head = yes
has_domicile = yes
}As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_landless_administrative.
Character interactions (7)
1 more
Events (22)
- … Appointed... …?
ep3_governor_yearly.3020 - … Autokrator!
ep3_governor_yearly.3040 - A County Between Friends
bp1_yearly.3101 - A Mirror in the Mud
bp1_yearly.9007 - A Potential Rival
imperial_examination.4060 - A Relaxing Evening
stress_trait_ongoing.0501
16 more
- A Well-Traveled Tongue
ep3_governor_yearly.3070 - Byzantine Empire — Seized!
ep3_frankokratia_events.0110 - ep3_frankokratia_events.0046
- Loyalty or Fear
diplomacy_majesty.1020 - On the Door
ep3_landless_admin.1000 - One of …'s Lesser Demons
ep3_governor_yearly.3050 - Our …, Pandemonium
ep3_governor_yearly.3100 - Successor's Squabble
diplomacy_family_special.2200 - Taxpayers to Tenants
ep3_governor_yearly.3002 - The Black Death
epidemic_events.6000 - The Charms of …
chariot_race.4020 - The Heart of …
ep3_governor_yearly.3090 - The Lure of Language
diplomacy_majesty.4070 - The Returned
yearly.4022 - The Things We Know
intrigue_scheming.1601 - Unsolicited Family Support
imperial_examination.4070
Scripted triggers inside an event file (2)
- chariot_race_4030_john_trigger
- chariot_race_4040_noble_fan_trigger
On actions (the game's own hooks) (1)
- epidemic_ongoing_events
Scripted effects (3)
Scripted triggers (3)
Customizable localization (3)
- GetRealmOrDomicile
- GetRealmOrDomicileConcept
- GetRealmOrDomicileTooltip
Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.