Interaction · Vassal actions
Depose (Scheme)
Attempt to depose the recipient
What you need
You
To send it
- Is an Adult
- … are not the House Head of a Dominant or Powerful Family
house != scope:actor.top_liege.houseIf
- Your Government is Celestial
- Any character situation:
situation_type = dynastic_cycle
Then
- Dynastic Cycle:
situation_current_phase = situation_dynastic_cycle_phase_instability
- Merit Rank at least 6
- The character you target: Legitimacy Level is less than 3
can_start_scheme = { type = depose target_character = scope:recipient }Also needed: not imprisoned
To see it in the menu
- you has administrative government mechanic
- If played by the AI:
One of these
primary_title.tier >= tier_duchyor
All of these
- you has administrative government mechanic
- Is not landed
If
a check the game hides
Then
- Your house: Has the house check as house head
- You have a domicile
None of these
- Any scheme:
is_scheme_category = political
- Any scheme:
The character you target
To send it
- Does not have a Strong Hook on you
To see it in the menu
- they has administrative government mechanic
primary_title.tier >= tier_empiretop_liege.primary_title ?= scope:actor.top_liege.primary_title
Depose (Scheme) is a vassal character interaction in Crusader Kings III. You need: Is an Adult and Is not imprisoned. The character you target needs: Does not have a Strong Hook on you. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_scheme_interactions.txt.
Quick answers (2)
- What are the requirements for Depose (Scheme) in CK3?
- You: Is an Adult and Is not imprisoned. The character you target: Does not have a Strong Hook on you. (patch 1.20.1.2)
- Will the AI accept Depose (Scheme)?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If
- The option “agent focus success” is chosen
Then
- Start the Depose scheme against the target
- The new scheme:
add_agent_slot = agent_intermediaryadd_agent_slot = agent_proponentadd_agent_slot = agent_sycophantadd_agent_slot = agent_political_socialiteadd_agent_slot = agent_courtesanIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Else if
- The option “agent focus speed” is chosen
Then
- Start the Depose scheme against the target
- The new scheme:
add_agent_slot = agent_political_socialiteadd_agent_slot = agent_bureaucratadd_agent_slot = agent_proponentadd_agent_slot = agent_courtesanIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Else if
- The option “agent focus secrecy” is chosen
Then
- Start the Depose scheme against the target
- The new scheme:
add_agent_slot = agent_courtesanadd_agent_slot = agent_amanuensisadd_agent_slot = agent_eunuch_speedadd_agent_slot = agent_proponentadd_agent_slot = agent_political_socialiteIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Otherwise
- Start the Depose scheme against the target
- The new scheme:
add_agent_slot = agent_intermediaryadd_agent_slot = agent_proponentadd_agent_slot = agent_political_socialiteadd_agent_slot = agent_bureaucratadd_agent_slot = agent_courtesanIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
- The new scheme:
If
scope:actor = scope:actor.top_liege
Then
add_scheme_modifier = { type = admin_emperor_scheme_modifier }
Else if
- Your house:
is_dominant_family = yes
Then
add_scheme_modifier = { type = admin_dominant_family_scheme_modifier }
Else if
- Your house:
is_powerful_family = yes
Then
add_scheme_modifier = { type = admin_powerful_family_scheme_modifier }
- Stress and fulfillment impact: by trait: Compassionate +20, Honest +20, Just +20, Loyal +80
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (22 lines of game script)
is_available = government_has_mechanic = administrative
trigger_if = {
limit = {
is_ai = yes
}
OR = {
primary_title.tier >= tier_duchy
is_landless_administrative = yes
}
NOT = {
any_scheme = {
is_scheme_category = political
}
}
}
is_shown = scope:recipient = {
government_has_mechanic = administrative
primary_title.tier >= tier_empire
this = top_liege
this != scope:actor
top_liege.primary_title ?= scope:actor.top_liege.primary_title
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
Can be sent when (is_valid…) (39 lines of game script)
scope:actor = {
is_adult = yes
is_imprisoned = no
custom_tooltip = {
text = house_head_powerful_dominant_family_trigger
house = {
OR = {
is_powerful_family = yes
is_dominant_family = yes
}
}
house.house_head = scope:actor
}
house != scope:actor.top_liege.house
trigger_if = {
limit = {
government_has_flag = government_is_celestial
any_character_situation = {
situation_type = dynastic_cycle
}
}
situation:dynastic_cycle ?= {
situation_current_phase = situation_dynastic_cycle_phase_instability
}
merit_level >= 6
scope:recipient = {
legitimacy_level < 3
}
}
can_start_scheme = {
type = depose
target_character = scope:recipient
}
}
scope:recipient = {
NOT = {
has_strong_hook = scope:actor
}
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
Effects (on_send, on_accept, on_decline) (83 lines of game script)
on_send = scope:actor = {
if = {
limit = {
OR = {
has_character_modifier = pam_granted_indulgences_modifier
has_character_modifier = pam_granted_indulgences_modifier_small
}
}
change_spiritual_fulfillment = medium_spiritual_fulfillment_loss
}
}
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = start_depose_notification
left_icon = scope:actor
right_icon = scope:recipient
if = {
limit = {
scope:agent_focus_success ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = depose
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_intermediary
AGENT_2 = agent_proponent
AGENT_3 = agent_sycophant
AGENT_4 = agent_political_socialite
AGENT_5 = agent_courtesan
}
}
else_if = {
limit = {
scope:agent_focus_speed ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = depose
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_political_socialite
AGENT_2 = agent_political_socialite
AGENT_3 = agent_bureaucrat
AGENT_4 = agent_proponent
AGENT_5 = agent_courtesan
}
}
else_if = {
limit = {
scope:agent_focus_secrecy ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = depose
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_courtesan
AGENT_2 = agent_amanuensis
AGENT_3 = agent_eunuch_speed
AGENT_4 = agent_proponent
AGENT_5 = agent_political_socialite
}
}
else = {
begin_scheme_with_agents_effect = {
SCHEME_TYPE = depose
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_intermediary
AGENT_2 = agent_proponent
AGENT_3 = agent_political_socialite
AGENT_4 = agent_bureaucrat
AGENT_5 = agent_courtesan
}
}
}
ep3_actor_scheme_modifier_effect = yes
stress_and_fulfillment_impact = {
compassionate = minor_stress_impact_gain
honest = minor_stress_impact_gain
just = minor_stress_impact_gain
loyal = major_stress_impact_gain
}
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
- Category
- Vassal actions
- Starts the scheme
- Depose
- In the menu
- under More…
- ID
start_depose_interaction
Source: game/common/character_interactions/06_ep3_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.