Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

diplomacy_majesty event IDs

14 events of the diplomacy_majesty namespace in Crusader Kings III 1.20.0.3. Copy a command and paste it into the console to fire the event for the character you play; add a character ID after it for someone else.

How to use these IDs in the console
  1. In Steam, add -debug_mode to the game's launch options (Properties → General).
  2. In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
  3. Paste the command (event diplomacy_majesty.0004) and press Enter. Using the console turns achievements off for that game.
Command
diplomacy_majesty.0004The Power of WordsCharacterevent diplomacy_majesty.0004
diplomacy_majesty.0005The Power of Words: Sweet as HoneyCharacterevent diplomacy_majesty.0005
diplomacy_majesty.0006The Power of Words: Bitter as WormwoodCharacterevent diplomacy_majesty.0006
diplomacy_majesty.0016Kindred SpiritsCharacterevent diplomacy_majesty.0016
diplomacy_majesty.1020Loyalty or FearCharacterevent diplomacy_majesty.1020
diplomacy_majesty.4030A Battle of IdeasCharacterevent diplomacy_majesty.4030
diplomacy_majesty.4031A Battle of Ideas: InfluenceCharacterevent diplomacy_majesty.4031
diplomacy_majesty.4032A Battle of Ideas: Unpredictable EngagementsCharacterevent diplomacy_majesty.4032
diplomacy_majesty.4033Supply Chain of IdeasCharacterevent diplomacy_majesty.4033
diplomacy_majesty.4070The Lure of LanguageCharacterevent diplomacy_majesty.4070
diplomacy_majesty.4071The Lure of Language: Language LearnedCharacterevent diplomacy_majesty.4071
diplomacy_majesty.4072The Lure of Language: Incomprehensible!Characterevent diplomacy_majesty.4072
diplomacy_majesty.4073The Lure of Language: Fruitless EffortsCharacterevent diplomacy_majesty.4073
diplomacy_majesty.4090Trappings of MajestyCharacterevent diplomacy_majesty.4090

Source: game/events/lifestyles/statecraft_lifestyle/diplomacy_majesty_events.txt and the English localisation, Crusader Kings III 1.20.0.3. A title with “…” names a character or place the game fills in when the event fires.