Scripted effect · Khans of the Steppe files
mpo_gok_onslaught_admin_vassal_reorganization
mpo_gok_onslaught_admin_vassal_reorganization = yesgame/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt, line 8481 (188 lines). No parameters.
mpo_gok_onslaught_admin_vassal_reorganization is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 8481 of its file. It takes no parameters: mpo_gok_onslaught_admin_vassal_reorganization = yes. The game's script calls it in 1 place, among them Greatest of Khans' Onslaught (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt.
What it does
- Every in list:
If a check the game hides passes: the same again (2 lines)
change_liege = { liege = scope:landless_admin_liege change = scope:change }remove_from_list = vulnerable_admin_vassals
If a check the game hides passes: the same again (2 lines)
change_liege = { liege = scope:landless_admin_liege change = scope:change }remove_from_list = vulnerable_admin_vassals
If a check the game hides passes: the same again (2 lines)
change_liege = { liege = scope:landless_admin_liege change = scope:change }remove_from_list = vulnerable_admin_vassals
Else if
- Is landed
- Any sub realm county › Any neighboring county › Their holder:
One of these
is_in_list = top_protected_adminsor
Any liege or above:is_in_list = top_protected_admins
Then
change_liege = { liege = scope:landless_admin_liege change = scope:change }remove_from_list = vulnerable_admin_vassals
Else if
is_landless_administrative = yes- Any in list: Highest held Title is more than prev.highest held title tier Rank
Then
change_liege = { liege = scope:landless_admin_liege change = scope:change }remove_from_list = vulnerable_admin_vassals
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
mpo_gok_onslaught_admin_vassal_reorganization = {
#Make a list of admin vassals high enough tier to survive
every_vassal_or_below = {
limit = {
is_landed = yes
#This should be duke or count based on gov type
highest_held_title_tier >= main_administrative_tier
government_has_mechanic = administrative
}
add_to_list = protected_admin_vassals
}
#Make a list of admin vassals that must be moved or purged
every_vassal_or_below = {
limit = {
is_landed = yes
highest_held_title_tier < main_administrative_tier
government_has_mechanic = administrative
highest_held_title_tier > tier_barony
NOT = {
any_liege_or_above = {
is_in_list = protected_admin_vassals
}
}
}
add_to_list = vulnerable_admin_vassals
}
#Make a list of the highest surviving admin in their vassalship chain
every_in_list = {
list = protected_admin_vassals
limit = {
OR = {
liege = scope:defender
liege = {
NOT = {
government_has_mechanic = administrative
}
}
}
}
add_to_list = top_protected_admins
}
#Find a liege for every vulnerable we can
every_in_list = {
list = vulnerable_admin_vassals
#Move de jure vulnerable vassals to empires
if = {
limit = {
capital_county.empire.holder ?= {
is_in_list = top_protected_admins
}
}
capital_county.empire.holder = {
save_scope_as = landless_admin_liege
}
create_title_and_vassal_change = {
type = swear_fealty
save_scope_as = change
add_claim_on_loss = yes
}
change_liege = {
liege = scope:landless_admin_liege
change = scope:change
}
resolve_title_and_vassal_change = scope:change
remove_from_list = vulnerable_admin_vassals
}
#Move de jure vulnerable vassals to kingdoms
if = {
limit = {
capital_county.kingdom.holder ?= {
is_in_list = top_protected_admins
}
}
capital_county.kingdom.holder = {
save_scope_as = landless_admin_liege
}
create_title_and_vassal_change = {
type = swear_fealty
save_scope_as = change
add_claim_on_loss = yes
}
change_liege = {
liege = scope:landless_admin_liege
change = scope:change
}
resolve_title_and_vassal_change = scope:change
remove_from_list = vulnerable_admin_vassals
}
#Move de jure vulnerable vassals to duchies
if = {
limit = {
capital_county.duchy.holder ?= {
is_in_list = top_protected_admins
}
}
capital_county.duchy.holder = {
save_scope_as = landless_admin_liege
}
create_title_and_vassal_change = {
type = swear_fealty
save_scope_as = change
add_claim_on_loss = yes
}
change_liege = {
liege = scope:landless_admin_liege
change = scope:change
}
resolve_title_and_vassal_change = scope:change
remove_from_list = vulnerable_admin_vassals
}
#Move landed vulnerable neighbors
else_if = {
limit = {
is_landed = yes
any_sub_realm_county = {
any_neighboring_county = {
holder = {
OR = {
is_in_list = top_protected_admins
any_liege_or_above = {As written in game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt.
The first 120 of its 188 lines; the rest is in game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt from line 8481.
Where it is used
Every place in common/, events/ and history/ that calls mpo_gok_onslaught_admin_vassal_reorganization.
Casus belli (1)
Source: game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.